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Spatial Directional Radiance Caching

By Hendrik P. A. Lensch, Peter-pike Sloan, Václav Gassenbauer, Irisa Inria Rennes and Kadi Bouatouch

Abstract

We present a new approach for accelerated global illumination computation in scenes with glossy surfaces. Our algorithm combines sparse illumination computation used in the radiance caching algorithm with BRDF importance sampling. To make this approach feasible, we extend the idea of lazy illumination evaluation, used in the caching approaches, from the spatial to the directional domain. Using importance sampling allows us to apply caching not only on low-gloss but also on shiny materials with high-frequency BRDFs, for which the radiance caching algorithm breaks down. Categories and Subject Descriptors (according to ACM CCS)

Topics: Graphics and Realism – Rendering, Global Illumination— Computer Graphics [I.3.7, Three-Dimensional
Year: 2013
OAI identifier: oai:CiteSeerX.psu:10.1.1.307.8037
Provided by: CiteSeerX
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