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What Games Have to Offer: Information Behavior and Meaning-Making in Virtual Play Spaces

By Suellen S. Adams

Abstract

This article examines the information seeking behavior and meaningmaking in virtual play spaces by employing the example of one such space. The researcher examines the means by which game players get the information needed to succeed in a game through the lens of everyday life information seeking, and how they make meanings in the play space through the lens of the dramaturgical approach. While this research emphasized a particular online game environment, the information seeking and meaning-making applies to many other virtual play spaces, both multiplayer and single player. If information seeking and meaning-making are taking place in virtual play spaces in the ways they appear to be, gaming in the library could be an important way to promote effective information seeking. The possibility of a new way of seeking information and meaning-making suggests several lines of investigation regarding the provision of information in other arenas that remain to be explored

Year: 2012
OAI identifier: oai:CiteSeerX.psu:10.1.1.224.7666
Provided by: CiteSeerX
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