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Benefits of Video Games in Multidisciplinary Scientific Research

By Jeremiah Jeffrey Shepherd

Abstract

In recent years, computer-based games have been shown to be effective both as a tool for conducting research in a variety of domains and for research on games itself. In this work, we show that implementing games that have a basis in theory and that are combined with the most recent gaming practices result in effective research tools. We demonstrate this via game implementations for three domains. The first implementation is based on new theories in speech pedagogy, and demonstrates the effectiveness of our approach. The second implementation shows that using a game that simulates therapeutic speech practices can aid in the study of rehabilitation. The third implementation shows how using game practices with a large-scale visualization could potentially result in scientific breakthroughs in the biologic community. All three of these implementations show the multidisciplinary use of games in scientific research

Topics: aphasia, genome, research, second language acquisition, video game, Computer Engineering, Engineering
Publisher: Scholar Commons
Year: 2014
OAI identifier: oai:scholarcommons.sc.edu:etd-4033
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