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66 Computer Games and Viz: If You Can’t Beat Them, Join Them

By Key Issues

Abstract

Historically, the visualization community has been a driving force in high-end computer graphics innovation, fostering new technologies that gradually filtered down to the consumer market. However, in recent years, the financial growth of the computer games market has made it the driving force of consumer graphics. How do trends and advances in computer games impact the scientific and information visualization community? This panel addresses this issue by highlighting the following items: • How are visualization displays and paradigms influenced by interactive user interfaces and visual metaphors of game design? • Are 3D visual thinking and visualization hindered or enhanced by 3D computer games? • To what extent are visualization and visual simulation requirements altered or affected by games-drive

Year: 2011
OAI identifier: oai:CiteSeerX.psu:10.1.1.197.4059
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