Abstract—The major purpose of this study is to use network and multimedia technologies to build a game-based learning system for junior high school students to apply in learning “World Geography” through the “role-playing ” game approaches. This study first investigated the motivation and habits of junior high school students to use the Internet and online games, and then designed a game-based learning system according to situated and game-based learning theories. A teaching experiment was conducted to analyze the learning effectiveness of students on the game-based learning system and the major factors affecting their learning. A questionnaire survey was used to understand the students ’ attitudes towards game-based learning. The results showed that the game-based learning system can enhance students ’ learning, but the gender of students and their habits in using the Internet have no significant impact on learning. Game experience has a significant impact on students ’ learning, and the higher the experience value the better the effectiveness of their learning. The results of questionnaire survey also revealed that the system can increase students ’ motivation and interest in learning "World Geography". Keywords—Game-based learning, situated learning, role playing, learning effectiveness, learning motivation. I
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