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Through the Looking Glass: Weavings between the Magic Circle and Immersive Processes in Video Games

By Emmanoel Ferreira and Thiago Falcão

Abstract

This paper proposes a critical discussion about the magic circle concept, through a debate with prior works on the issue, as those elaborated by Johan Huizinga and Katie Salen & Eric Zimmerman, as well as with cognitive psychology studies regarding attention. We shall argue that the magic circle, instead of separating fiction and reality, would work as a cognitive mediation structure with graded “boundaries”, which existence occurs in diverse forms, depending on variables like player immersion and attention. Thus, these boundaries get defined and “solid ” as the immersive process is developed and one reality seems to change into another: as the player “gets into the looking glass”

Topics: Immersion, Attention, Video Games THE MAGIC CIRCLE
Year: 2011
OAI identifier: oai:CiteSeerX.psu:10.1.1.190.1966
Provided by: CiteSeerX
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