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Fast Primitive Distribution for Illustration

By Adrian Secord, Wolfgang Heidrich and Lisa Streit

Abstract

In this paper we present a high-quality, image-space approach to illustration that preserves continuous tone by probabilistically distributing primitives while maintaining interactive rates. Our method allows for frame-to-frame coherence by matching movements of primitives with changes in the input image. It can be used to create a variety of drawing styles by varying the primitive type or direction. We show that our approach is able to both preserve tone and (depending on the drawing style) high-frequency detail. Finally, while our algorithm requires only an image as input, additional 3D information enables the creation of a larger variety of drawing styles

Topics: Halftoning & Dithering, Monte Carlo Techniques, Image Processing, Printing, Rendering
Year: 2002
OAI identifier: oai:CiteSeerX.psu:10.1.1.19.4357
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