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A GPU-Based Approach for Real-Time Haptic Rendering of 3D Fluids

By Meng Yang, Alla Safonova, Jingwan Lu, Katherine J. Kuchenbecker and Zehua Zhou

Abstract

Real-time haptic rendering of three-dimensional fluid flow will improve the interactivity and realism of video games and surgical simulators, but it remains a challenging undertaking due to its high computational cost. In this work we propose an innovative GPUbase

Year: 2011
OAI identifier: oai:CiteSeerX.psu:10.1.1.186.5359
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