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Low Latency Photon Mapping Using Block Hashing

By Thomas Ertl, Wolfgang Heidrich, Michael Doggett (editors, Vincent C. H. Ma and Michael D. Mccool

Abstract

For hardware accelerated rendering, photon mapping is especially useful for simulating caustic lighting effects on non-Lambertian surfaces. However, an efficient hardware algorithm for the computation of the k nearest neighbours to a sample point is required

Year: 2002
OAI identifier: oai:CiteSeerX.psu:10.1.1.18.4166
Provided by: CiteSeerX
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