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Intelligent scene display and exploration

By Dimitri Plemenos and Dmitry Sokolov


In this paper we present the main current techniques allowing intelligent scene display and exploration. These techniques are based on estimation of the visual pertinence of a view. Various geometric criteria, such as number of visible polygons, visible projected area of the scene, curvature or mesh salience are used to estimate visual pertinence. Other techniques try to take into account non-geometric criteria, such as lighting. Current techniques for estimation of visual pertinence of a view give satisfactory results, even if lighting parameters are not yet well integrated in estimation process

Topics: Visual pertinence of a view, Good point of view, Virtual world exploration, Computer games, Mesh saliency, Lighting
Year: 2010
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