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tran Reflection and Transparency n

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Abstract

Ray tracing also handles reflections and refraction of light well We can easily render realistic scenes with n n mirrors, martini glasses So, far, we have considered Local components (ambient, diffuse, specular) Local components are contributions from light sources which are visible from hit point To render reflection, and refraction we need to add reflection and refraction components of light I

Topics: First three components are local
Year: 2010
OAI identifier: oai:CiteSeerX.psu:10.1.1.173.4044
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