Article thumbnail

533 Special Issue: CAD in the Arts Kinetic Art Design System Comprising Rigid Body Simulation

By Yohsuke Furuta, Jun Mitani, Takeo Igarashi and Yukio Fukui

Abstract

Kinetic art, such as mobile sculptures and balance toys, is art that involves movement. The design of original kinetic art is difficult because one must consider physics in order to predict the result. Current computer aided design (CAD) and computer aided engineering (CAE) tools are of limited use when designing such dynamic objects because typically these systems are entirely separated. In this paper, we propose a new system for designing original kinetic art objects in which a three-dimensional (3D) geometrical modeling interface and a rigid body simulation are combined. In this study, we introduce an implementation technique to achieve real-time responses and present a prototype system. To demonstrate the technique's effectiveness, we report the results of user studies and show several objects designed on the system

Topics: CAD, CAE, physical simulation, rigid body, kinetic art. DOI, 10.3722/cadaps.2010.533-546
Year: 2010
OAI identifier: oai:CiteSeerX.psu:10.1.1.173.3200
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://citeseerx.ist.psu.edu/v... (external link)
  • http://www-ui.is.s.u-tokyo.ac.... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.