Kinetic art, such as mobile sculptures and balance toys, is art that involves movement. The design of original kinetic art is difficult because one must consider physics in order to predict the result. Current computer aided design (CAD) and computer aided engineering (CAE) tools are of limited use when designing such dynamic objects because typically these systems are entirely separated. In this paper, we propose a new system for designing original kinetic art objects in which a three-dimensional (3D) geometrical modeling interface and a rigid body simulation are combined. In this study, we introduce an implementation technique to achieve real-time responses and present a prototype system. To demonstrate the technique's effectiveness, we report the results of user studies and show several objects designed on the system
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