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Ghost Direction Detection and other Innovations for Ms. Pac-Man

By Nathaniel Bell, Xinghong Fang, Rory Hughes, Graham Kendall, Edward O&apos and Shenghui Qiu

Abstract

Ms. Pac-Man was developed in the 1980s, becoming one of the most popular arcade games of its time. It still has a significant following today and has recently attracted the attention of artificial intelligence researchers, in part, due to the fact that the agent must react in real time in order to navigate its way through the maze. This pape

Year: 2010
OAI identifier: oai:CiteSeerX.psu:10.1.1.172.5547
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