A custom designed density estimation method for light transport


We present a new Monte Carlo method for solving the global illumination problem in environments with general geometry descriptions and light emission and scattering properties. Current Monte Carlo global illumination algorithms are based on generic density estimation techniques that do not take into account any knowledge about the nature of the data points --- light and potential particle hit points --- from which a global illumination solution is to be reconstructed. We propose a novel estimator, especially designed for solving linear integral equations such as the rendering equation. The resulting single-pass global illumination algorithm promises to combine the flexibility and robustness of bi-directional path tracing with the efficiency of algorithms such as photon mapping

Similar works

This paper was published in MPG.PuRe.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.