Few field studies have examined students ’ using of educational computer game titles in high school. This paper presents results from a research project in two Danish high schools with 51 students aged 16-20 using a playable prototype. The research project evolves around the development of the prototype “Global Conflicts: Palestine ” an educational computer game about the Israeli-Palestinian conflict. Drawing on an evaluation survey that was administered at the end of an experimental game course, we examined how the students used a computer game developed for teaching a subject in history
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