Skip to main content
Article thumbnail
Location of Repository

Interactive evolution in the framework of simulated natural evolution, Evolution Artificielle 95

By Jeanine Graf and Wolfgang Banzhaf


This paper demonstrates how interactive evolution can be applied to the evolution of simulated natural evolution. Evolutionary algorithms of selection and variation by recombination and/or mutation can be used to simulate biological evolution in a computer. Interactive evolution can be used to direct the development of graphic models that are simulations of their counterparts in nature. Interactive evolution thus can be used to evolve models of animals and plants. We show that interactivity of artificial evolution can serve as a useful tool for achieving progress in the ontogenesis of simulated models and help paleontologist to solve problems in identifying likely missing links

Topics: Growth, Paleontology, Evolutionary Algorithms, Simulation of Natural Evolution, Computer Graphics
Publisher: Springer Verlag
Year: 1996
OAI identifier: oai:CiteSeerX.psu:
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • (external link)
  • (external link)
  • Suggested articles

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.