This paper demonstrates how interactive evolution can be applied to the evolution of simulated natural evolution. Evolutionary algorithms of selection and variation by recombination and/or mutation can be used to simulate biological evolution in a computer. Interactive evolution can be used to direct the development of graphic models that are simulations of their counterparts in nature. Interactive evolution thus can be used to evolve models of animals and plants. We show that interactivity of artificial evolution can serve as a useful tool for achieving progress in the ontogenesis of simulated models and help paleontologist to solve problems in identifying likely missing links
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