Skip to main content
Article thumbnail
Location of Repository

GAME

By 

Abstract

lars konzack larp experience design Experience design is an approach or method to create experiences for humans in all kinds of media (Shedroff 2001). In this case the medium is, of course, larp. Consequently, we need an understanding of how larp works in order to unveil an approach or method for larp experience design. Larp is actually a variety of different forms and styles. It may consist of only a few players or hundreds of players playing at the same time. It may be situated in a room indoors or in a field or forest outdoors. It may be played with physical or symbolic combat or no combat at all. It may range from realistic genres to a diversity of fantastic genres. And it may last from one afternoon to several days. Therefore one may wonder if it is possible to say anything in general about designing such an experience as larp. What we need to know is what all of these different kinds of larp experiences have in common. Understanding larp First of all, larp is about role-playing a character in a fictional frame among other role-played characters by other role-players. Secondly, larp has no external audience. One could say that the role-players involved in the experience are the audience of their own activities, but actually there is no audience, only participants. This is fascinating because Nathan Shedroff says: Experience designers must regard their audi

Year: 2009
OAI identifier: oai:CiteSeerX.psu:10.1.1.135.513
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://citeseerx.ist.psu.edu/v... (external link)
  • http://www.liveforum.dk/kp07bo... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.