A theory is described for computing the reflected or scattered field from a smooth body with inflection points. These inflections occur in certain directions at each surface point for which the total (Gaussian) curvature is zero or negative. For surface illumination in one of these critical directions, the usual reflection formulas obtained by the high-frequency approximation are inapplicable, and a shadow zone exists in the reflected field. Scattering into the shadow zone is treated, as well as specular reflection. This theory should have a variety of applications such as for certain optics problems, computer graphics modelling of three-dimensional shapes, and the design and analysis of specialized microwave reflector antennas
To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.