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Interpersonal Relationships: From Aggression and Hatred to Altruism and Love- How should one perceive another in a computer game

By Jonathan S. Li and On Wing

Abstract

I declare that this work represents my own efforts, and that all text and code have been written by me (except as indicated 1). Signature: Realistic artificial intelligent agents have been in high demand by computer game players. This paper investigates realistic agents, more specifically relationships and reputations, which have been relatively unresearched. This paper introduces an approach to show realistic relationships among AI agents and human players, and to do so, we use an artificial neural network and break the problem down into four categories to investigate: intrapersonal, interpersonal and communal relations, and momentum.

Year: 2006
OAI identifier: oai:CiteSeerX.psu:10.1.1.134.1205
Provided by: CiteSeerX
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