Article thumbnail

DO NOT CITE OR CIRCULATE WITHOUT AUTHOR’S PERMISSION 1 Usability Engineering for Augmented Reality: Employing User-based Studies to Inform Design

By Joseph L. Gabbard, J. Edward and Swan Ii


Abstract — A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe “lessons learned ” from our experiences conducting user-based studies as part of the design process

Topics: Index Terms — H.5.2, User Interfaces — Ergonomics, Evaluation / Methodology, Screen Design, Style Guides, H.5.1, Multimedia Information Systems — Artificial, Augmented, and Virtual Realities
Year: 2008
OAI identifier: oai:CiteSeerX.psu:
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • (external link)
  • (external link)
  • Suggested articles

    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.