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Online recreation: The relationship between loneliness, Internet self-efficacy and the use of the Internet for entertainment purposes

By Monica T. Whitty and Deborah McLaughlin


In this study, 150 undergraduates answered questions about their Internet usage and completed a loneliness and an Internet self-efficacy questionnaire. A factor analysis of the Internet usage items revealed three facets of online recreation, including, using the Internet for: computer-based entertainment, to facilitate offline entertainment, and for information about the entertainment world. Those who scored higher on loneliness were more likely to use the Internet for computer-based entertainment, as well as, use the Internet to obtain information about the entertainment world. Individuals higher in Internet self-efficacy were more likely to use the Internet for computer-based entertainment and to facilitate offline entertainment. Implications for the study of the psychological influences of the Internet are discussed in this paper.Peer-reviewedPost-prin

Topics: online recreation, Internet, leisure, entertainment, loneliness, self-efficacy, TECHNOLOGY, PARADOX
Publisher: Elsevier
Year: 2005
DOI identifier: 10.1016/j.chb.2005.05.003
OAI identifier:

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