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Robotics within the teaching of problem-solving

By Scott J Turner and Gary Hill


This paper considers the experiences of teaching on a module where problem-solving is taught first, then programming. The main tools for the problem-solving part, alongside two problem-solving approaches, are tasks using Mindstorm (LEGO, Denmark) robot kits. This is being done as a foundation step before the syntax of a language (Java) is taught to enable a Graphical User Interface (GUI) emulation of a previous robot problem. Results of student evaluation and feedback will be presented and the use of two simulators will be considere

Topics: QA76.6, TJ210.2
Publisher: Information and Computer Science Subject Centre of the Higher Education Academy
Year: 2008
DOI identifier: 10.11120/ital.2008.07010108
OAI identifier:
Provided by: NECTAR
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