The finding of a functional program for any kind of building involves a great amount of knowledge about the behaviour of future building users. This knowledge can be gathered by looking at relevant building literature (Adler, 1999, Neufert and Neufert, 2000) or by investigating the actual processes taking place in similar environments, the latter being demonstrated e.g. by (Schütte-Lihotzky, 2004) or new functionalist approaches of the MVRDV group (Costanzo, 2006)). Both techniques have the disadvantage that the architect might assume a behaviour which is seldom experienced in real life (either through lack of information or by failing to meet the building useris expectations). What is needed is a verification step in which the design is tested on real users. We have devised a game-like environment (Figure 1a) in which it is possible to capture the behaviour of future building users in order to verify the relevance of the design even at a very early stage. As result of applying our approach, we can find previously overlooked usage situations, which may be used to further adapt the design to the useris needs
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