Numerous psychological models exist which aim to explain how people learn, but the knowledge from educational theory is often missing from the design of computer‐based learning applications. This may stem from the abstract and complex nature of many learning models. In order to address this problem, there is a need for simplified models of learning which include guidelines indicating how such models can be implemented in courseware design. This paper identifies such a model, and presents a series of guidelines intended to enable courseware designers to apply educational theory to the practical design of quality computer‐based learning materials
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