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Shape of the Story: Story Visualization Techniques

By Xin Zeng, Qasim Mehdi and Norman Gough


The article explores the potential of incorporating knowledge of human-to-human interaction to story visualization technology by using natural language processing and 3D computer graphic techniques. This approach generates an interactive 3D Virtual Story Environment (3DVSE) based on simplified story-based natural language input allowing the manipulation and modification of properties of the environment in real time. This paper proposes a system that would enable non-technical creative writers to render characters and scenes that are normally created by graphics specialists. i.e. allowing artists to interact with science and computer technology with ease

Topics: Story visualisation, Storytelling, Visual metaphors
Publisher: YLEM
Year: 2005
OAI identifier: oai:wlv.openrepository.com:2436/37152
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