Article thumbnail
Location of Repository

Reachability-time games on timed automata

By Marcin Jurdzinski and Ashutosh Trivedi

Abstract

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks

Topics: QA76
Publisher: Springer-Verlag
OAI identifier: oai:wrap.warwick.ac.uk:31019
Sorry, our data provider has not provided any external links therefore we are unable to provide a link to the full text.

Suggested articles


To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.