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PDE-based Facial Animation: Making the Complex Simple

By Y. Sheng, P. Willis, Gabriela Gonzalez Castro and Hassan Ugail

Abstract

YesDirect parameterisation is among the most widely used facial animation techniques but requires complicated ways to animate face models which have complex topology. This paper develops a simple solution by introducing a PDE-based facial animation scheme. Using a PDE face model means we only need to animate a group of boundary curves without using any other conventional surface interpolation algorithms. We describe the basis of the method and show results from a practical implementation.EPSRCThis is a conference paper manuscript accepted for publication in Springer's Lecture Notes in Computer Science

Topics: PDE Surfaces, Facial Animation
Year: 2008
OAI identifier: oai:bradscholars.brad.ac.uk:10454/893
Provided by: Bradford Scholars

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Citations

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