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On-line ostracism affects children differently from adolescents and adults

By Dominic Abrams, Mario Weick, Dominique Thomas, Hazel Colbe and Keith M. Franklin

Abstract

This research examines adults’, and for the first time, children’s and adolescents’ reaction to being ostracised and included, using an on-line game, ‘Cyberball’ with same and opposite sex players. Ostracism strongly threatened four primary needs (esteem, belonging, meaning and control) and lowered mood among 8-9-year olds, 13-14-year-olds, and adults. However, it did so in different ways. Ostracism threatened self-esteem needs more among 8-9-year–olds than older participants. Among 13-14-year-olds, ostracism threatened belonging more than other needs. Belonging was threatened most when ostracism was participants’ first experience in the game. Moreover, when participants had been included beforehand, ostracism threatened meaning needs most strongly. Gender of other players had no effect. Practical and developmental implications for social inclusion and on-line experiences among children and young people are discussed

Topics: BF
Publisher: Blackwell Publishing Ltd
Year: 2011
OAI identifier: oai:kar.kent.ac.uk:27493

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