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Evolutionary Computation Design

By Arne Riekstins

Abstract

The evolutionary computation design and the experiment with the plug-in Genr(8) of the three-dimensional modelling software Maya have been evaluated in this article. During the author’s experiments, the plug-in Genr(8) has been mastered to find out the possibilities for morphogenesis, “growing” digital evolutionary algorithms. Also the genetic growth has been researched, finding a suitable conceptual spatial architectural configuration between two surfaces. The base for design has been an in-depth testing of various evolutionary units, until a satisfactory and suitable result reflects in architectural qualities. This experiment has proven that the evolutionary computation has a major potential in creating novel, computer generated forms

Topics: artificial intelligence, evolutionary computation, iterative progress
OAI identifier: oai:ortus.rtu.lv:12679
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