We describe a multiresolution extension to maximum intensity projection (MIP) volume rendering, allowing progressive refinement and perfect reconstruction. The method makes use of morphological adjunction pyramids. The pyramidal analysis and synthesis operators are composed of morphological 3-D erosion and dilation, combined with dyadic downsampling for analysis and dyadic upsampling for synthesis. In this case the MIP operator can be interchanged with the synthesis operator. This fact is the key to an efficient multiresolution MIP algorithm, because it allows the computation of the maxima along the line of sight on a coarse level, before applying a two-dimensional synthesis operator to perform reconstruction of the projection image to a finer level. For interpolation and resampling of volume data, which is required to deal with arbitrary view directions, morphological sampling is used, an interpolation method well adapted to the nonlinear character of MIP. The structure of the resulting multiresolution rendering algorithm is very similar to wavelet splatting, the main differences being that i) linear summation of voxel values is replaced by maximum computation, and ii) linear wavelet filters are replaced by nonlinear morphological filters.
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