Skip to main content
Article thumbnail
Location of Repository

Spatial calibration of an optical see-through head-mounted display

By S. J. Gilson, A. W. Fitzgibbon and Andrew Glennerster


We present here a method for calibrating an optical see-through Head Mounted Display (HMD) using techniques usually applied to camera calibration (photogrammetry). Using a camera placed inside the HMD to take pictures simultaneously of a tracked object and features in the HMD display, we could exploit established camera calibration techniques to recover both the intrinsic and extrinsic properties of the~HMD (width, height, focal length, optic centre and principal ray of the display). Our method gives low re-projection errors and, unlike existing methods, involves no time-consuming and error-prone human measurements, nor any prior estimates about the HMD geometry

Topics: 152
Publisher: Elsevier
Year: 2008
OAI identifier:

Suggested articles


  1. (1999). A method for calibrating see-through head-mounted displays for AR.
  2. (2001). Accommodation, occlusion and disparity matching are used to guide reaching: A comparison of actual versus virtual environments.
  3. (1986). An efficient and accurate camera calibration technique for 3D machine vision.
  4. (1993). Binocular vision in a virtual world: visual deficits following the wearing of a head-mounted display.
  5. (1995). Calibration requirements and procedures for a monitor-based augmented reality system.
  6. (2007). Camera calibration toolbox for Matlab.
  7. (2001). Comprehensive calibration and registration procedures for augmented reality.
  8. (1996). Design factors in stereoscopic virtualreality displays.
  9. (2004). Display-relative calibration for optical see-through head-mounted displays.
  10. (2005). Distance perception and the visual horizon in headmounted displays.
  11. (1998). Gaze angle: a possible mechanism of visual stress in virtual reality headsets.
  12. (2006). Humans ignore motion and stereo cues in favour of a fictional stable world.
  13. (1999). Marker tracking and HMD calibration for a video-based augmented reality conferencing system.
  14. (1999). Oculomotor changes within virtual environments.
  15. (2000). Optical see-through HMD calibration: a stereo method validated with a video see-through system.
  16. (2002). Practical solutions for calibration of optical see-through devices.
  17. (2001). Recent advances in augmented reality.
  18. (2002). Single point active alignment method (SPAAM) for optical see-through HMD calibration for augmented reality.
  19. (2005). Systematic distortions of perceptual stability investigated using immersive virtual reality. Vision Res.,
  20. (2005). Throwing versus walking as indicators of distance perception in similar real and virtual environments.

To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.