Article thumbnail

PUB TYPE Reports Research/Technical (143) Speeches /Conference Papers (150)

By George W. Shrock, Sharon A, Edrs Price and Mf/pc Plus Postage

Abstract

Results of a case study of an exhibit of art an_ artifacts designed for children are presented. The focus of the study was to apply the principles of instructional-message design to the evaluation of the exhibit. The exhibit, "Art Inside Out: Exploring Art and Culture through Time, " was displayed at the Art Institute of Chicago. Textual elements, identification games, videos, art-related computer games, and contextual environments were studied through: observation of visitors; interviews with the curator, staff, and visitors; and analysis of the text and components that make up the exhibit. It is suggested that museum professionals have ignored fundamental human information-processing principles having to do with perception, framing, prerequisite knowledge, short-term memory, drawing inferences, and making meaning. Recommendations are made for improving the overall educational quality of exhibits. They are a

Topics: DESCRIPTORS Art, Art Education, Art History, Case Studies, Children, Cognitive Processes, Computer Assisted Instruction, Computer Games, Context Effect, Educational Facilities, Educational Technology, Evaluation Methods, Exhibits, Improvement, Instructional Design, Instructional Materials, Museums, Teaching Methods, Visual Perception
Year: 2016
OAI identifier: oai:CiteSeerX.psu:10.1.1.950.6601
Provided by: CiteSeerX
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • http://files.eric.ed.gov/fullt... (external link)
  • http://files.eric.ed.gov/fullt... (external link)
  • http://citeseerx.ist.psu.edu/v... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.