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To be published in Nordicom Review 2006 Not for quation.

By Kjetil Sandvik

Abstract

The need for an understanding of computer games when creating a culture political strategy concerning the field of computer games in the Nordic countries You can not judge a book by its cover. You can not evaluate the quality of computer games just by looking at its content. You need to examine how this content is structured in an interactive way which enables the computer player to engage in as well as to influence this content and the way it is played out. Computer games engage in dialogues with their players and also with the context of the gameplay situation. Having a concept of quality and an apparatus for performing this kind of evaluation is crucial when politicians design strategies for funding game development in order to encourage new game concepts and high quality content. During the last decade or so computer games have grown into becoming a major player within the field of cultural production and consumption. Globally the game industry is larger than the film industry and consume of computer games exceeds that of both movies and television. Thus computer games have come to play an important role in the cultural daily life of both children, teenagers and adults. This has led to arguments in the Nordic countries that computer games shoul

Year: 2014
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