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Dynamic Balancing and Walking for Real-time 3D Characters

By Ben Kenwright Richard Davison


Fig. 1. Predictive stepping and posture correction due to random force disturbances being applied to the body. Abstract. This paper describes the real-time modeling of 3D skeletal motion with balancing properties. Our goal is to mimic human responsiveness when external forces are applied to the model. To achieve this we use an inverted pendulum as a basis for achieving a self-balancing model. We demonstrate responsiveness in stepping and posture control via a simplified biped skeletal model using our technique

Topics: 3D Characters, Balancing, Physics-Based Simulation, Inverted Pendulum, Virtual Pivot Point, Steering
Year: 2014
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