Jurnal Penelitian Pembelajaran Fisika
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    147 research outputs found

    Analisis Penggunaan Bahan Ajar Berbasis IT dan Keterlaksanaan Literasi Sains SMA Padang

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    Pencapaian pembelajaran abad 21 salah satunya adalah peserta didik diharapkan mempunyai literasi sains yang tinggi. Banyak cara yang bisa dilakukan pendidik untuk mencapai literasi sains peserta didik yang tinggi diantaranya dengan memanfaatkan bahan ajar yang tepat diantaranya e-modul.  Tujuan dari penelitian ini untuk melihat profil penggunan e-modul pada guru fisika SMA di kota Padang. Penelitian yang dilakukan termasuk penelitian survei. Survei dilakukan kepada pendidik yang mengajar fisika dan peserta didik di kota Padang. Dalam melakukan survei peneliti menggunakan lembar wawancara. Hasil penelitian menunjukkan bahwa guru hanya menggunakan beberapa bahan ajar berbasis IT dan peserta didik membutuhkan bahan ajar berbasis IT yang lebih beragam.  Hal ini membuat guru membutuhkan bahan ajar yang lebih menarik dan dapat meningkatkan literasi sains peserta didik

    Integration of Ethnoscience Approach in Physics Learning Based on Laboratory Practice: A Systematic Literature Review

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    The development of physics learning methods that integrate ethnoscience approaches and laboratory practices has become a major focus in the application of educational innovation in this modern era. This study aims to determine the development map of the number of publications examining ethnoscience-based learning; knowing which scientific articles have the highest number of citations, and knowing the development map of scientific publications based on keywords and authors. Data collection was carried out based on the Google scholar database with the keywords ethnoscience, physics learning, laboratory, practice. Data collection was carried out using Harzing's Publish or Perish (PoP) software as metadata. Data analysis was carried out using Vosviewer software as a bibliometric analysis medium. Based on the results of the article search using Harzing's Publish or Perish, 410 publications published from 2016 to 2024 were obtained for further analysis. The results showed that keyword co-occurrence analysis using VOSViewer resulted in 31 terms grouped into 4 clusters. Network and density visualization shows several keywords that often appear, namely science, education and practice. In addition, the overlay visualization illustrates the latest terms that appear in 2022 are project, critical thinking skill, physics learning, medium, physics education, and science learning. Based on the results of overlay data mapping, it can be seen that research on the topic of ethnoscience-based physics learning is still relatively new, so it is very necessary to conduct research on this topic. Meanwhile, the publication that has the highest number of citations is (W. Sumarni, S. Kadarwati) which was cited 246 times

    Development of Problem Based e-Module to Train Higher Order Thinking Skills on Temperature and Heat Material

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    The development of science and technology has become very sophisticated, where science and technology has had a significant impact on various areas of life, especially education. In this modern era, teachers must be able to take advantage of developments in technology and information in learning, for example using it as a learning medium to convey learning material to students. In fact, in schools the use of learning media to attract students' attention has not been implemented effectively and efficiently. So this research aims to develop a valid, practical and effective problem-based e-Module on temperature and heat material to train students higher order thinking skills. This research uses the Design and Development Research type of research which consists of four research stages, namely analysis, design, development, and evaluation using assessments of validity tests, practicality tests consisting of readability tests, student response tests, and perception tests. teachers, the effectiveness test consists of a normality test, N-Gain, and Paired Sample T-Test. In the validity test results, an average score of 3.50 was obtained in the very valid category. The results of the practicality test in the readability test obtained an average score of 82.64, which was categorized as very readable, in the student response test, an average score of 82.7 was obtained, which was categorized as very good, and in the teacher perception test, an average score of 83,3 was obtained which is categorized as very good. Meanwhile, for the effectiveness test based on the results of the students' N-Gain pretest-posttest, an average score of 0.45 was obtained in the medium category

    Improving Student’s Creative Thinking Skills using the Case Based Learning (CBL) Model assisted by Virtual Laboratory Media on Optical Materials

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    Abstract. The research aimed to assess the improvement of students' creative thinking skills through the implementation of the Case Based Learning (CBL) model, supported by a Virtual Laboratory, in the topic of Optics. The method used was Classroom Action Research (CAR) involving 41 students from class XI MIPA 6 at SMA Negeri 6, Kabupaten Tangerang. The research was designed in three cycles, each consisting of four stages: planning, action, observation, and reflection. The results indicated that the application of the CBL model, assisted by the Virtual Laboratory, significantly enhanced students' creative thinking abilities. The average percentage of students categorized as "Highly Creative" increased from 12.1% in the first cycle, to 29.2% in the second cycle, and reached 58.04% in the third cycle. Meanwhile, the percentage of students in the "Not Creative" category decreased from 24.3% in the first cycle, to 9.7% in the second cycle, and dropped to 0% in the third cycle. These findings suggest that integrating the CBL model with a virtual laboratory is not only effective in boosting creative thinking skills but also in deepening students' understanding of physics concepts visually. The implications of this research indicate that the use of Virtual Laboratory within the CBL model provides a strong framework for innovative teaching practices in physics education, which can enhance the effectiveness of learning and student motivation

    Analisis Implementasi Keterampilan Proses Sains Di Indonesia Pada Pembelajaran Fisika : Literatur Review

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    Kurikulum merdeka menekankan pembelajaran berbasis proyek dengan pendekatan Keterampilan Proses Sains Dasar (KPSD). Indikator keterampilan proses dasar meliputi yaitu mengamati, mengklasifikasi, mengukur dan menggunakan angka, menyimpulkan, memprediksi, dan berkomunikasi. Namun, pada penelitian yang sudah dilakukan keterampilan proses sains (KPS) belum dilatih secara optimal dalam kegiatan pembelajaran ataupun disisipkan dengan model dan penilaian. Maka dari itu, tujuan penelitian ini adalah untuk mengetahui bagaimana penerapan keterampilan proses sains fisika SMA ditinjau dari model pembelajaran, media pembelajaran serta pengembangan instrument yang dapat meningkatkan keterampilan proses sains fisika di SMA. Penelitian merupakan jenis tinjauan sistematis (Systematic Literature Review) berbasis protokol PRISMA (Preffered Reporing Item for Systematic Review and Meta-Analysis). Sumber jurnal diambil dari Google Scholar, Sinta Kemdikbud, dan Mendeley.com. Berdasarkan penelitian ini didapatkan bahwa keterampilan proses sains bermanfaat dalam membantu siswa berpikir logis, mengajukan pertanyaan yang masuk akal, dan memecahkan masalah sehati-hari. Serta penerapan keterampilan proses sains juga dapat menumbuhkan keterampilan berpikir kreatif siswa.Â

    Effectiveness of Multiple Representation-Based Mechanics Lectures Using YouTube Video Content on Concept Mastery

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    In mechanics lectures there are many abstract concepts. The existence of abstract concepts creates misperceptions among students. This research aims to determine the effectiveness of Multiple Representation-based mechanics lectures using YouTube video content on concept mastery. This research was conducted at the Physics Education Study Program, FKIP UHAMKA. The respondents in this study were 3rd semester students who were taking a mechanics course. This research uses a pre-experimental design method with a one group pretest-posttest research design. The results of the research show that the use of YouTube video content in multiple representation-based mechanics lectures is quite effective in increasing respondents' mastery of concepts. This can be seen from the post-test results of respondents, the majority of whom experienced an increase with an average score of 63 with the N - Gain score obtained having an average increase of 46.78% or in the medium category. The benefit of this research is knowing the respondent's level of concept mastery

    Pengembangan Modul Digital dalam Format SCORM untuk Perkuliahan Multimedia Pembelajaran Fisika pada Topik Pengembangan Media Pembelajaran Berbasis PowerPoint

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    Fisika menjadi salah satu subjek yang memiliki karakteristik konsep abstrak sehingga menjadi sulit dipahami dan membosankan. Oleh karena itu, calon guru harus dapat mengatasi permasalahan tersebut, yaitu dengan membuat media pembelajaran yang tepat. Penelitian ini bertujuan untuk menghasilkan modul digital perkuliahan berbasis proyek pada topik pengembangan media pembelajaran berbasis PowerPoint dengan format SCORM yang valid, dalam format ini media dapat diintegrasikan dengan LMS. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model 4-D yang terdiri dari tahapan define, design, development, dan disseminate. Subjek dari penelitian ini adalah 32 orang. Terdapat masing-masing seorang ahli untuk memvalidasi materi dan seorang orang ahli untuk memvalidasi media. Hasil validasi materi yang diperoleh sebesar 3,70 dan validasi media diperoleh sebesar 3,89 yang tergolong sangat baik. Hasil uji coba terbatas didapatkan hasil respon mahasiswa yang positif dengan rata-rata 98,51% dalam segi keterbacaan dan kepraktisan sehingga produk valid untuk dilakukan uji efektivitasnya. Instrumen pengumpulan data yaitu berupa lembar validasi dan angket respon mahasiswa calon guru. Saran untuk penelitian selanjutnya adalah melakukan uji efektivitas produk terhadap pengaruhnya untuk meningkatkan keterampilan profesional mahasiswa calon guru dalam peranannya menjadi fasilitator pembelajaran. Selain itu juga melakukan penyebarluasan produk ke platform LMS yang lebih luas

    Quality Analysis of Rubber Seed Shell Briquettes mixed with Goat Manure and Their Utilization to Construction LKPD IPA Integrated Shared Model on Environmentally Friendly Technology Materials

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    This study aims to make and test the quality of rubber seed shell briquettes with a mixture of goat manure and utilize the results to construct worksheet that can be used to support integrated science learning shared models on Environmentally Friendly Technology materials. This research method is an experiment in making and analyzing rubber seed shell briquettes mixed with goat manure and utilizing the results to construct worksheet. Data collection techniques are experiments, documentation and literature studies. Data analysis techniques in the following research are quantitative analysis techniques and qualitative analysis. The experimental group was divided into three groups, namely: A1 with a composition of 87% charcoal: 13% adhesive, A2 with a composition of 77% charcoal: 23% adhesive, and A3 with a composition of 97% charcoal: 3% adhesive. The percentage of charcoal is 50% rubber seed shell charcoal and 50% goat manure charcoal. Conclusion: The briquette test showed a ratio of 97% charcoal and 3% adhesive showed the best results with a calorific amount of 6287 kcal/kg. The context of briquettes can be used as science learning materials in the form of worksheet on environmentally friendly technology materials

    Pengaruh Problem Based Learning Model Berbantuan Aplikasi Canva Terhadap Kemampuan Pemecahan Masalah Fisika Siswa SMA

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    Abstrak. Penelitian ini dilatar belakangi oleh hasil wawancara dengan guru fisika di salah satu SMA Negeri di Kota Bengkulu yang menerangkan bahwa sebagian besar siswa di sekolah tersebut masih kesulitan dalam memecahkan masalah pada pembelajaran fisika. Perlu dilakukan solusi terhadap permasalahan tersebut yaitu dengan menerapkan Problem Based Learning model berbantuan aplikasi Canva. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh Problem Based Learning model berbantuan aplikasi Canva terhadap kemampuan pemecahan masalah fisika siswa dan untuk mengetahui besarnya peningkatan kemampuan pemecahan masalah fisika siswa pada materi Fluida Statis. Jenis penelitian ini adalah quasi experiment dengan desain non-equivalent control grup design. Sampel penelitian ini adalah kelas XI IPA 2 sebagai kelas eksperimen dan kelas XI IPA 4 sebagai kelas kontrol. Uji hipotesis penelitian ini menggunakan uji t pada taraf signifikan  didapatkan nilai Sig. (2-tailed) sebesar   sehingga  ditolak dan  diterima. Berdasarkan perhitungan N-gain pada kelas eksperimen, hasil skor N-gain adalah sebesar 0,73 dengan interpretasi tinggi. Dapat disimpulkan bahwa terdapat pengaruh Problem Based Learning model berbantuan aplikasi Canva terhadap kemampuan pemecahan masalah fisika siswa di salah satu SMA Negeri di Kota Bengkulu. Penelitian ini berguna untuk meningkatkan kemampuan pemecahan masalah fisika siswa dan meningkatkan kualitas pembelajaran di sekolah..Kata kunci: Problem Based Learning Model, Kemampuan Pemecahan Masalah, Aplikasi Canva.Â

    Pengembangan Media Pembelajaran Interaktif Berbantuan Google Sites untuk Meningkatkan Hasil Belajar Siswa pada Materi Momentum dan Impuls

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    Abstrak. Latar belakang dari penelitian ini, bahwa perkembangan teknologi yang semakin pesat telah membawa banyak manfaat positif terutama dalam dunia pendidikan. Pemanfaatan teknologi dalam proses pembelajaran seperti penggunaan media pembelajaran dapat membantu menyelesaikan permasalahan yang sering terjadi dan belum bisa terpecahkan. Penelitian ini bertujuan untuk mendeskripsikan uji kelayakan produk, peningkatan hasil belajar siswa dan respon siswa terhadap pengembangan media pembelajaran interaktif berbantuan Google Sites untuk meningkatkan hasil belajar pada materi momentum dan impuls. Penelitian ini menggunaan Research and Development dengan menggunakan model ADDIE. Subjek dari penelitian yang dilakukan adalah siswa kelas XI J SMAN 3 Kota Bengkulu. Teknik pengumpulan data yang digunakan yaitu observasi, wawancara, dokumentasi, angket. Instrumen yang digunakan dalam penelitian ini berupa lembar observasi, lembar wawancara, lembar angket validasi, lembar angket respon siswa dan lembar pretest dan Posstest. Berdasarkan hasil validasi ahli mengenai uji kelayakan produk memperoleh persentase mencapai 95,83 % dengan kategori sangat layak, sedangkan mengenai hasil belajar memperoleh N-gain Score sebesar 0,86 dengan kategori tinggi dan respon siswa memperoleh persentase mencapai 88,59 % dengan kategori sangat baik. Dari hasil yang diperoleh tersebut, maka pengembangan media pembelajaran interaktif berbantuan Google Sites pada materi momentum dan impuls dapat diigunakan untuk meningkatkan hasil belajar dan dapat membantu dalam menunjang siswa dalam pembelajaran fisika. Dampak dari penelitian ini diharapkan mampu menambah pengetahuan, wawasan dan meningkatkan kualitas pembelajaran ilmu teknologi pada proses pembelajaran fisika dengan menggunakan media pembelajaran interaktif berbantuan Google Sites agar dapat meningkatkan hasil belajar siswa.Kata kunci: Google Sites, interaktif, Media pembelajaran.Abstract. The background to this research is that the increasingly rapid development of technology has brought many positive benefits, especially in education. Technology in the learning process, such as using learning media, can help solve problems that often occur and cannot be solved. This research aims to describe product feasibility testing, improving student learning outcomes and student responses to developing assisted interactive learning media Google Sites to improve learning outcomes in momentum and impulse material. This research uses Research and Development using the ADDIE model. The subjects of the research carried out were class XI J students of SMAN 3 Bengkulu City. The data collection techniques were observation, interviews, documentation, and questionnaires. The instruments used in this research were observation sheets, interview sheets, validation questionnaire sheets, student response questionnaires and sheets of pretest and posttest. Based on the results of expert validation regarding product feasibility testing, the percentage reached 95.83% with the very feasible category, while regarding learning results obtained N-Gain Score amounted to 0.86 in the high category, and student responses obtained a percentage reaching 88.59% in the very good category. From the results obtained, the development of interactive learning media was assisted by Google Sites in the material momentum and impulse can be used to improve learning outcomes. It can help in supporting students in learning physics. The impact of this research is expected to be to increase knowledge and insight and improve the quality of science and technology learning in the physics learning process by using interactive learning media assisted by Google Sites to improve student learning outcomes.Keywords: Google Sites, interactive, learning media

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    Jurnal Penelitian Pembelajaran Fisika
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