JTP - Jurnal Teknologi Pendidikan
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    275 research outputs found

    A Literature Review of Human Resource Management in Improving Performance in Health Services

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    Patient safety is a critical concern in healthcare, and the development and maintenance of patient safety culture are influenced by various human resource factors. This literature review aims to investigate the relationship between human resource factors and safety culture in hospital settings. The study uses a comprehensive literature search using PubMed and Science Direct, focusing on studies conducted from 2020 to 2024 with inclusion criteria based on national journals with an appropriate research scope. The review synthesizes existing research to provide valuable insights into the relationship between human resource factors and patient safety culture within the healthcare environment. The preliminary conceptual framework integrates four main factors: communication, leadership, work procedures, and human factors, providing a comprehensive guide to understanding and improving patient safety culture within the healthcare environment. The review concludes that effective communication, strong and committed leadership, clear work procedures, and the crucial role of human factors are key elements in shaping patient safety culture within the healthcare environment. The findings highlight the interconnectedness of these factors and their collective influence on the safety climate within healthcare organizations. This study contributes to the understanding of how human resource management practices can be utilized to enhance patient safety culture and patient outcomes in hospital environments

    Developing a Gamified Digital Learning Media to Cultivate Singing Skills for Junior High School Students

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    Digital learning media based on gamification is rarely found in singing education, yet the impact of utilizing such learning tools cannot be underestimated. Therefore, this study aimed to develop a gamified digital learning media product for cultural arts education in junior high schools. The research adopts a Research and Development (R&D) approach using the ADDIE model, focusing on the development and validation process of gamified digital learning media suitable for educational purposes. The research subjects consist of media experts, content experts, and cultural arts teachers from State Junior High School 3 Grogol, Sukoharjo. Data collection techniques involve a media validation questionnaire, which is then analyzed using percentages and described to provide an overview of the suitability level of this gamified media. The research results indicate that the average validation results obtained from media experts I and II are 86%, while the average results from content experts I and II are also 86%. After being validated by the cultural arts teachers, the gamified media received an average total score of 87% from three teachers, all falling under the 'very good' qualification. Therefore, based on the assessments of media experts, content experts, and teachers, it is concluded that the gamified digital learning media product is categorized as 'suitable' for use as an alternative cultural arts learning media in State Junior High School 3 Grogol. The existence of this appropriate media undoubtedly stands as an innovative learning tool, incorporating gaming elements to enrich the process of singing skills

    Analysis of Natural Dye Batik Waste Management in Ciwaringin Village that is Integrated into Science Learning in Elementary Schools as an SDGs Program

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    Batik is a cultural heritage of Indonesia, this is recognized by UNESCO that batik is an Indonesian culture that must be preserved. But in reality, the development of the batik industry is inversely proportional, Impact on the environment where the batik industry uses a lot of synthetic dyes, which have a negative impact on the surrounding aquatic environment. The purpose of this research is to analyze the process of processing batik waste using natural dyes carried out by batik craftsmen in Ciwaringin village then the natural dye process can be integrated in science learning in elementary schools as one of the SDGs programs that utilize local potential and improve environmental conservation in the surrounding environment so that the waste produced does not damage the environment. The research method used is descriptive qualitative method, where data collection uses interviews, observation and documentation. Data analysis was carried out with three main stages, namely data collection through exploration, data reduction, analysis, and integration in science learning in elementary schools. The results showed that the analysis of waste treatment starting from the process of making natural dyes, the process of making batik and the results of coloring the resulting waste is very low in residual waste so that batik products using natural dyes can be analyzed in terms of local wisdom that can be integrated in science learning in elementary schools, this can be used as an SDGs program in elementary schools that has a positive impact on the environment. The implication of this research is an effort to implement education to create local wisdom and environmental preservation and stimulate student creativity in creating art products that have SDGs sustainability values

    Study of The Concept of Vocational Guidance and Counseling in Vocational Schools

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    The concept of vocational guidance and counseling in vocational high schools (SMK) plays a crucial role in shaping the future of students. A recent study conducted at SMKS Teknologi YPL Lirik aimed to explore the general overview of guidance and counseling implementation, the steps taken by school principals and teachers, and the challenges faced in this aspect. Using a qualitative descriptive approach, the researchers directly collected data through interviews, documentation, and involving key stakeholders such as the school principal, vice principal of student affairs, subject teachers, class advisors, guidance counselors, and students. The gathered data was then analyzed through a process of reduction and interpreted qualitatively to draw conclusions. According to the interviews conducted with school officials, it was revealed that the current guidance and counseling practices at SMKS Teknologi YPL Lirik are inadequate. This is evident from the students' behavior, which tends to be naughty or undisciplined due to family or community environmental factors. To achieve holistic character education through guidance and counseling, the school must establish good cooperation with parents, maintain direct communication with them in case of any issues at school, and find solutions collaboratively to foster positive character growth in both the family and school environments. In conclusion, the study emphasizes the importance of enhancing guidance and counseling practices in vocational high schools to better support students in their personal and academic development. By addressing challenges and strengthening collaboration between school stakeholders, SMKS Teknologi YPL Lirik can create a more conducive environment for students to thrive and succeed in their vocational endeavors

    Using Mobile Augmented Reality to Increase Student English Language Learning

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    This research explores the impact of mobile-assisted learning with augmented reality (AR) on beginner English language learners, focusing on the utilization of Internet of Things through QR codes. In the digital era, characterized by the dominance of the Alpha generation, mobile learning has become pivotal, aligning with student-centered approaches. The study addresses challenges in vocabulary learning, noting limitations in conventional methods and student motivation. The theoretical framework encompasses mobile-based learning, digital learning, and AR, emphasizing their role in transforming education. AR, with its elements like users, devices, interaction, virtual content, tracking, and real-life entities, is positioned as a powerful tool to enhance interactive learning experiences. The research aims to investigate how mobile-assisted learning with AR can overcome understanding barriers for English language learners and assess the feasibility of its design for beginners. Ultimately, the study suggests that the integration of digital technologies, especially AR, holds promise for revolutionizing English language learning, addressing vocabulary challenges, and catering to the learning preferences of the Alpha generation in the digital era

    QR Code-Based Digital Media for Scientific Literacy Skills Enhancement of Elementary School Students

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    QR Code-based learning encourages teachers to be more creative in designing lessons and students to become more active in the learning process. The problems that are present are the low literacy skills of students in the field of science education, the lack of ability in the field of digital-based technology for science literacy learning, describing alternative solutions to improve science literacy in elementary school students. The development of learning materials in the form of QR Code-based E-Modules aims to enhance higher-order thinking skills in thematic learning. This research aims to develop, validate, and assess effectiveness development of QR Code-Based digital media to enhance scientific literacy skills in the teaching of natural sciences. The research design follows the Research and Development (R&D) method, specifically the Richey and Klein method, consisting of three stages: Planning, Production, and Evaluation. Validation results from media experts show a percentage of 91.57%, language experts 84.38%, and content experts 96.13%. Thus, the developed product is considered highly feasible and ready for testing. The next stage involves one-to-one testing, small group testing, and field testing. One-toone testing scores were 90.28%, small group testing was 93.33%, and field testing was 85.74%. To verify the accuracy of the data, a paired sample t-test using SPSS is conducted, resulting in significance = 0.000 < 0.05. Therefore, it can be concluded that implementing QR Code-based digital media in science education has a significant positive effect, making it highly feasible and effective for use in fourth-grade science classrooms. Thus with this research students' abilities in implementing scientific literacy in everyday life can be improved to achieve better learning outcomes

    The Leadership of Shaikh H. Bahruddin Talib Lubis in the Education Sector

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    This research aims to answer the problems: (1) To comprehensively analyze the history and struggle of H. Syaikh Bahruddin Talib Lubis in establishing and carrying out his leadership in the field of education in madrasas in particular and the relevance of the education system in North Sumatra to date, (2) Providing color in the education system and development across generations of different ages and periods, as well as providing learning lessons for the importance of strengthening the foundations of educational leadership that cadres and regenerates. This research method uses qualitative library research with a semantic approach, which means that language studies consist of structures to reveal meaning, when meaning is connected to objects in human experience. Meanwhile, the qualitative approach emphasizes descriptive analysis techniques in the qualitative comparison process of literature, regarding the dynamics of relationships between observed phenomena using scientific logic based on observation data, interviews and documentation . Based on the qualitative comparative research process of literature, this research produces results; 1) Implementation of the Leadership of Shaikh H. Bahruddin Talib Lubis in the Education Sector; a) The Shaikh is descended from a prominent and respected family with a strong Islamic religious knowledge by emulating his predecessors, and is loved by the public and admired by his contemporary ulama. b) The Shaikh has visionary leadership, characterized by an education system that is implemented beyond his time. 2) Influence and Leadership Reputation of Sheikh H. Bahruddin Talib Lubis in the Education Sector; a) The Shaykh has a very broad scientific caliber and exceeds the scientific knowledge of the average person of his contemporaries, b) The Shaykh has a firm, consistent and disciplined character. Be tough on those who are wrong and deceitful, soft on people who are committed to education and Islamic teachings. 3) Community Support for the Leadership of Shaikh H. Bahruddin Talib Lubis in the Education Sector; a) The Shaikh is very tolerant and open to accepting suggestions and criticism from society, b) The Shaikh focuses on da'wah and education. preaching personally and organizationally. Educated culturally and institutionally. 4) Strengths and Weaknesses of Sheikh H. Bahruddin Talib's Leadership in the Education Sector; a) Strength, positive character, consistent focus in the mission of preaching and education. Resilient and never giving up from being hit by the problems of the social order of life, b) Weaknesses, cadre formation and regeneration in sustainable education

    Education Transformation in Palangka Raya: Optimizing Technology Management through Artificial Intelligence Towards Quality Improvement

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    The aim of this research is to determine the role of artificial intelligence (AI) in education, especially in the field of institutional education. Specifically, the aim of this research is to answer the role of AI in helping students and teachers find new teaching materials that are more efficient and effective in increasing student competence. The method used is a literature study using a systematic literature review approach. In a systematic literature review, all reading is analyzed and placed in the preparation of background, theory and discussion. The number of journals used was 35 journals, some of which were books and other online manuscripts. Data were analyzed using five steps, namely tracing primary and secondary sources; data processing/citation of references; presenting data; interpret data; and draw conclusions. The research results found that artificial intelligence has gained widespread acceptance and use in the field of education, especially in the field of institutional education which is the main topic of this research. The research also found that AI robots can now be used as stand-alone co-teachers or educators, as well as robots to perform similar tasks to educators or instructors. Utilization of these resources has been able to increase the efficiency and effectiveness of educators, so that the quality of teaching is richer or better. Furthermore, the research results found that, artificial intelligence has given students access to a better learning experience because Artificial Intelligence allows the adjustment of learning resources according to students' needs and abilities. In general, the research results found that, artificial intelligence has influenced education significantly, especially in the fields of management, teaching and learning both in the educational sector or personal situations teaching educational institutions

    Virtual Laboratory and Self-Efficacy in Optimizing Problem-Solving Skills: A Case in Applied Chemistry Learning in Vocational College

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    The limitation of laboratory facilities in conducting practical chemistry learning activities has become one of the triggers for less optimal learning processes. Implementation of virtual laboratory simulation becomes a solution to overcome the limited equipment of practicum activities. It is possible to overcome some of the challenges that are currently being experienced in chemistry education by making effective use of virtual laboratories. The primary aim of this research is to investigate the impact of virtual laboratories and self-efficacy on the improvement of problem-solving skills among engineering students in the context of applied chemistry education. The research employs a quasi-experimental design to examine the impact of independent variables on dependent variables. Participants in this study are students enrolled in the Refrigeration and Air Conditioning Engineering and Utility Engineering Technology programs within the Mechanical Engineering Department of Bali State Polytechnic.  The study utilized data collection instruments consisting of tests assessing problem-solving skills and questionnaires measuring self-efficacy. The current study employs analysis of covariance (ANCOVA) as a statistical method to examine the hypothesis.The hypothesis testing results show that using virtual laboratories has a better effect than problem-solving skill demonstrations when it comes to electroplating learning activities. The observed correlation between self-efficacy and improved problem-solving skills does not seem to result in a significant impact

    Revolutionary Flipbook-Based Digital Comic: Changing Student Engagement in Learning

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    The development of digital technology has had a significant impact on various aspects of life, including education. The use of digital media in learning is a necessity to motivate and increase students' interest in learning. One form of digital media that attracts attention is flipbook-based comics. This research aims to develop digital flipbook-based comics as an innovative learning tool to increase students' interest in learning. This research uses a 4D development approach (Define, Design, Develop, and Disseminate) to design, develop, and implement digital flipbook-based comics as an innovative tool aimed at increasing students' interest in learning. This research also involved testing with a number of students to evaluate the effectiveness and attractiveness of digital flipbook-based comics as a learning tool. The data collected involves aspects of learning interest, understanding of the material, and student satisfaction with the use of digital flipbook-based comics. The research results show that the use of digital flipbook-based comics can significantly increase students' interest in learning. Students responded positively to the interactive and fun learning experience. Therefore, the development of digital flipbook-based comics is an innovative solution in increasing students' interest in learning in this digital era

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