Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
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    389 research outputs found

    Bamboo Diameter Detection System Based on Image Processing as a Pre-Assessment for an Automated Bamboo Splitting Technology

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    Bamboo is recognized for its eco-friendly attributes and rapid growth, serves as a promising sustainable alternative to wood. However, the high production cost of laminated bamboo remains a major challenge due to labor-intensive processes, particularly manual splitting, which affects efficiency and labor costs. To overcome this issue, this study presents an automated bamboo diameter measurement system that leverages Canny Edge Detection and Hough Transform to ensure precise and uniform slat dimensions. A dataset of 100 bamboo images with diameters ranging from 11 - 13 cm was utilized for training and testing. The system achieved a high accuracy, with a coefficient of determination (Rยฒ) of 0.973, demonstrating strong predictive reliability. Furthermore, Bayesian Optimization was applied to fine-tune parameters, resulting in an optimized configuration for both Canny Edge Detection and Hough Transform. The proposed system reduces dependence on manual labor, thereby lowering production costs and improving overall manufacturing efficiency. Automation in the bamboo splitting process ensures consistent and precise slat dimensions, supporting scalability and enhancing the economic feasibility of laminated bamboo production. The findings of this study provide a practical and sustainable solution to optimize production, making laminated bamboo a more viable and competitive material in the industry

    Detecting Acute Lymphoblastic Leukemia in Blood Smear Images using CNN and SVM

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    Acute Lymphoblastic Leukemia (ALL) is a common and aggressive subtype of leukemia that predominantly affects children. Accurate and timely diagnosis of ALL is critical for successful treatment, but it is hindered by the limitations of manual examination of peripheral blood smear images, which are prone to human error and inefficiency. This study proposes an improved diagnostic approach by integrating the EfficientNet architecture with a Support Vector Machine (SVM) classifier to enhance classification accuracy and address the performance inconsistencies of standalone EfficientNet models. Additionally, a novel CNN-based model with a reduced number of parameters is developed and evaluated. A dataset comprising 3.256 peripheral blood smear images across four classes (benign, early, pre and pro) was used for training and testing. The EfficientNet-SVM models achieved a peak accuracy of 97.35% using the EfficientNet-B3 architecture, surpassing previous studies. The improved CNN model achieved the highest accuracy of 99.18% while reducing parameters by 59.5% compared to the best prior models, with a negligible accuracy decrease of only 0.67%. These findings highlight the potential of combining EfficientNet with SVM and the efficiency of the improved CNN model for automated ALL detection, paving the way for more reliable, cost-effective, and scalable diagnostic tools

    Development of Lung Cancer Risk Screening Tool with Causal Discovery Model Evaluation Approach

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    Causal graph discovery approaches in healthcare for detecting high-risk diseases have been more widely applied in the last decade. The main challenge in causal graph discovery in healthcare data is the complexity of big data, which requires appropriate algorithms to reveal causal relationships between variables. This study focuses on evaluating the performance of seven causal discovery modelsโ€”Peter-Clark (PC), Greedy Equivalent Search (GES), Direct LiNGAM, Directed Acyclic Graph-Graph Neural Network (DAG-GNN), Greedy Sparsest Permutation (GraSP), and Recursive Causal Discovery (RCD)โ€”on opensource healthcare datasets. The model performance was evaluated using the Structural Intervention Distance (SID), Structural Hamming Distance (SHD), Matthews Correlation Coefficient (MCC), and Fobernius Norm (FN) metrics. The evaluation results conclusively show that the GES model performs best on low-complexity datasets. Meanwhile, the DAG-GNN model offers consistent performance on high-complexity data with MCC values ranging from 0.77 to 0.88. The application of the GES model for lung cancer risk screening, based on user question responses, demonstrated effectiveness by measuring MCC, SID, and SHD scores between the reference adjacency metrics and the resulting screening metrics

    An Ensemble Learning Layer for Wayang Recognition using CNN-based ResNet-50 and LSTM

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    Wayang is commonly used to tell epic stories of Mahabharata and Ramayana, as well as local legends and myths. There are various types of wayang, such as wayang kulit (made of buffalo or goat leather), wayang golek (made of wood), and wayang klithik (combination of leather and wood). Although it indicates cultural richness, such diversity also makes it difficult for the general public to identify the character of wayang they are seeing because each type has unique characteristics and details. Recognizing ย ย wayang characters is a challenging task due to their intricate designs and subtle variations. This research addresses this problem by leveraging machine learning technology, specifically CNN-based classification methods, to accurately identify wayang characters. This study proposed a novel method that integrates ResNet-50 transfer learning with LSTM, enhancing the model's ability to capture both spatial and sequential features of wayang images. The proposed model achieved an impressive accuracy of 97.92%, with precision, recall, and F1-scores all reaching 100%. Despite the extended training time of 188 minutes and 21 seconds, the results demonstrate the model's superior performance. This advancement can significantly aid in the preservation and educational dissemination of Indonesian cultural heritage. Future research can focus on optimizing the training process to reduce the time while maintaining or even improving the accuracy, potentially expanding the model's application scope and effectiveness

    Classification of Livin' by Mandiri Customer Satisfaction Using MLP with BM25 and TF-IDF Feature Weighting

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    The increasing use of mobile banking applications such as Livin' by Mandiri requires analyzing customer satisfaction based on user reviews. This study classifies customer satisfaction level using Multi-Layer Perceptron (MLP) algorithm with two feature extraction methods, namely BM25 and TF-IDF. Data totaling 1,143 reviews were collected from Google Play Store and App Store. Three test scenarios were applied: (1) comparison of feature extraction methods, (2) application of Synthetic Minority Over-Sampling Technique (SMOTE), and (3) application of Synonym Replacement-based Easy Data Augmentation (EDA) technique. The evaluation results show that the combination of BM25 and data augmentation produces the highest performance with 97% accuracy and 98% precision, recall, and F1-score respectively. BM25 proved to be more effective in understanding the context of reviews, while data augmentation improved the quality of representation, especially on minority classes such as neutral sentiment. These findings make a real contribution to the improvement of Livin' by Mandiri digital services and serve as a reference for the development of review-based satisfaction classification systems in the digital banking sector

    Classification of Arrhythmia Electrocardiogram Signals Using Kernel Principal Component Analysis and Naive Bayes

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    Arrhythmia is a cardiovascular disorder commonly detected through electrocardiogram (ECG) signal analysis. Classifying arrhythmias based on ECG signals remains challenging due to signal complexity and individual variability. This study aims to develop a more accurate and efficient method for arrhythmia classification. The proposed method utilizes Kernel Principal Component Analysis (KPCA) and the Naive Bayes algorithm for classifying arrhythmic ECG signals. KPCA is chosen because of its ability to reduce data dimensionality, which allows complex ECG signal processing and improves classification accuracy by minimizing noise. Naive Bayes algorithm is chosen because of its simplicity and computational speed, as well as its effective performance even with limited data. ECG signals are processed with KPCA to reduce data dimensionality and extract relevant features. The Naive Bayes algorithm is then applied to classify the ECG signals into four categories: Premature Atrial Contraction (PAC), Premature Ventricular Contraction (PVC), Left Bundle Branch Block (LBBB), and Right Bundle Branch Block (RBBB). Model performance evaluation employs metrics such as accuracy, sensitivity, specificity, precision, and F1-score. The Naive Bayes model achieves an overall accuracy of 97.67%, with the highest performance observed in the RB class at 99.33%. Additionally, the F1-scores for all classes range from 96.62% to 98.57%, demonstrating the model's capability to detect arrhythmias effectively. These results indicate that the combination of KPCA and Naive Bayes is effective for classifying arrhythmic ECG signals

    Integrating Adaptive Sampling with Ensembles Model for Software Defect Prediction

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    Handling class imbalance is a challenge in software defect prediction. Imbalanced datasets can cause bias in machine learning models, hindering their ability to detect defects. This paper proposes an integration of Adaptive Synthetic Sampling (ADASYN) and ensemble learning methods to improve prediction accuracy. ADASYN enhances the handling of imbalanced data by generating synthetic samples for hard-to-classify instances. At the same time, the ensemble stacking technique leverages the strengths of multiple models to reduce bias and variance. The machine learning models used in this study are K-Nearest Neighbors (KNN), Decision Tree (DT), and Random Forest (RF). The results demonstrate that ADASYN, combined with ensemble stacking, outperforms the traditional SMOTE technique in most cases. For instance, in the Ant-1.7 dataset, ADASYN achieved a stacking accuracy of 90.60% compared to 89.32% with SMOTE. Similarly, in the Camel-1.6 dataset, ADASYN achieved 91.56%, slightly exceeding SMOTEโ€™s 91.32%. However, SMOTE performed better in simpler models like Decision Tree for certain datasets, highlighting the importance of choosing the appropriate resampling method. Across all datasets, ensemble stacking consistently provided the highest accuracy, benefiting from ADASYN's adaptive resampling strategy. These results underscore the importance of combining advanced sampling methods with ensemble learning techniques to address class imbalance effectively. This approach improves prediction accuracy and provides a practical framework for reliable software defect prediction in real-world scenarios. Future work will explore hybrid techniques and broader evaluations across diverse datasets and classifiers

    How HEXAD Types Influence Systemic and Finer-Grained Experiences in Gameful Educational Media: An Exploratory Study

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    Education in the 21st century demands technology support, in which gameful media, such as educational games, can provide. Providing this support also requires the media to accommodate the different needs of the players, which can be identified by classifying the playersโ€™ type using HEXAD typology. However, the effect of HEXAD type classification on playersโ€™ experience in gameful media is still vague. This study aims to adress this vagueness by exploring the implementation of HEXAD in a more systemic and fine-grained manner using a playtest of an educational role-playing game. We measured the playtestersโ€™ gameplay and learning experiences (n = 60) through a questionnaire developed based on HEXAD scale, GUESS, and EGameFlow. We also measured the correlation between the playtestersโ€™ HEXAD types and their gameplay and learning experiences. Our analysis of the correlations uncovers exciting findings, including that the โ€œachieverโ€ type strongly appreciates playability features and that playability is among the essential gameplay factors for HEXAD types. We also propose design principles that can guide future research and development of the media

    Performance Comparison of Machine Learning Algorithms for Ikat Weaving Classification

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    Ikat weaving is a rich traditional heritage of Kota Kediri, Indonesia, with a diverse array of intricate motifs that reflect the cultural richness of the region. As new motifs emerge and information about older designs fades, manual identification becomes time-consuming and difficult. This study leverages machine learning technology, specifically XGBoost, Random Forest, and Neural Network algorithms, to automate the classification of these weaving patterns. The dataset consisted of 600 images, split into 480 images (80%) for training and 120 images (20%) for testing, representing four distinct weaving motifs: "Gumul Weaving, Bolleches Weaving, Kuda Kepang Weaving, and Sekar Jagad Weaving." The study achieves high accuracy, with precision, recall, and F1-score all reaching 100%, underscoring its potential to not only improve the efficiency of motif identification, but also play a crucial role in preserving and promoting Indonesia's cultural heritage. Future research should focus on further optimizing these algorithms and expanding datasets to capture a broader range of ikat motifs. Additionally, enhancing the application of this model can contribute to a deeper understanding and broader appreciation of Kota Kediriโ€™s cultural wealth through digital platforms

    Effectiveness of a Competitive Educational Game with a Game Controller in English Game-Based Language Learning

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    Game-based language learning has emerged as a promising approach to language learning activities. Despite its potential, game-based language learning implementation concepts that emphasize player-to-player and player-to-game interactions have not been widely adopted. This study presents an educational game as a game-based language learning application that incorporates face-to-face interaction concepts and competitive game approaches to enhance player-to-player interaction. Additionally, the game utilizes a specially designed game controller to improve player-to-game interaction. The impact of the proposed educational game on the students' learning experience, gaming experience, and motivation was evaluated with a process conducted with 42 high school students (14 females and 28 males). The findings suggest that integrating concepts of face-to-face interaction in competitive game scenarios and the game controller design proposed in this study fosters social interactions among players, positively influencing students' learning experience, gaming experience, and motivation. Furthermore, the findings reveal that students prefer game controllers with microswitch buttons because they provide a physical feel that reduces errors during gameplay. This underscores the importance of ergonomic, easy-to-use game controller designs that minimize errors when playing educational games. By focusing on the interplay between player-to-player and player-to-game interactions, this study provides insight into designing interactive educational games that utilize interaction technology, particularly for language learning

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    Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control
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