University of Nevada, Las Vegas

University of Nevada, Las Vegas Repository
Not a member yet
    24382 research outputs found

    How Not to Teach With Technology: a Lighthearted Look at Educational Technology Pitfalls

    Full text link
    Educational technology can be both a catalyst for engagement and a source of unexpected chaos. The Do\u27s and Don\u27ts of Teaching with Technology: A Lighthearted Look at Educational Technology Pitfalls distills insights from IT support tickets, faculty consultations, and student feedback into practical (and lighthearted) DOs and DON’Ts. This poster highlights four key areas of tech use in higher education: Choosing the Right Tools, Setting Expectations, Avoiding Tech Overload, and Designing Intentionally, complete with comic-style illustrations and real-world wisdom. A companion guide, available via QR code, expands on these themes with additional examples, citations, and strategies for designing tech-enhanced learning that actually works.https://digitalscholarship.unlv.edu/btp_expo/1211/thumbnail.jp

    From Page to Perspective: Book Clubs & Book Reviews Enhance Learning in the College Classroom

    Full text link
    Incorporating book clubs and book reviews into my International Business Capstone course (UNLV BUS 498) offered a dynamic and fun learning experience that enhanced both academic development and personal growth. Following this assignment, students demonstrated strengthened skills in critical thinking, collaboration, and global awareness.https://digitalscholarship.unlv.edu/btp_expo/1208/thumbnail.jp

    Case Study: Effect of Stroboscopic Vision Training During a Softball Season

    Full text link
    Topics in Exercise Science and Kinesiology Volume 6: Issue 1, Article 3, 2025. This case study examined the effects of stroboscopic vision training during an entire varsity softball season for a 16-year-old female. Stroboscopic vision training uses specialized glasses with crystallized fluid that flickers, intermittently impeding vision, a technique that enhances visual performance. The stroboscopic glasses were worn two to three times a week during hitting and fielding skills. The central hypothesis was that the stroboscopic vision training would enhance softball vision performance. The central hypothesis was tested using these specific aims: 1) batting statistics for a year with no stroboscopic versus a year with the stroboscopic vision training; and 2) vision-specific measurements for tracking, peripheral vision, and eye teaming. For the first aim, coaches recorded on-base percentage, batting average, slugging percentage, and hard-hit ball percentage. The second aim was tested by an ophthalmologist in a vision therapy center, with developmental eye movement, vergence ranges, randot stereopsis, and accommodative ranges measured. The innovative application in this study was combining on-field performance and vision testing using stroboscopic goggles. Data from batting statistics demonstrated a 136% increase in batting average and a 168% increase in slugging percentage. Post-test vision measurements increased base in/eyes relaxed by two diopters. Vision measurements demonstrated improved overall reaction time and peripheral fusion (peripheral vision). Limitations are present in the results due to single-subject case study design; follow-up studies with larger sample sizes and control groups to validate these findings are needed. Future research with a more rigorous experimental design will build upon this case study

    Community-Driven Policy Solutions to Police Accountability

    Full text link
    George Floyd’s death shifted public opinion as 76% of Americans agreed that incidents such as the killing of Floyd are signs of racism within law enforcement. While police reforms such as implicit bias training and body-worn cameras gained public support, they insufficiently address the structural, cultural, and organizational components of policing that can obstruct accountability and contribute to racial disparities in policing. In this lecture, Brooking Senior Fellow Rashawn Ray presents interview, survey, social media, and virtual reality data with police officers, activists, and civilians, and demonstrates state- and city-level databases on police reform legislation. Ray posits that evidence-based policy prescriptions focusing on reallocating and shifting funding, innovative training using virtual reality, and wellness programs for officers can transform policing

    Leveraging Substitute Teachers as Educational Leaders

    Get PDF
    This autoethnographic study explores the lived experiences of an advanced-degree holder and educator with expertise in leadership and education policy who worked as a substitute teacher in the Clark County School District. Despite my qualifications, I often felt underutilized and disconnected, revealing systemic barriers within the educational system. Using distributed leadership theory, I examine these challenges and uncover the untapped leadership potential of substitutes to make meaningful contributions to P-12 education. This study proposes actionable solutions, including substitute profile systems, comprehensive onboarding programs, and structured mentorship initiatives. The findings highlight the importance of shared leadership in fostering equity, professional growth, and workforce stability, offering practical insights into how substitutes can transition from temporary roles to integral contributors within educational systems

    Slot floor layout strategy: Optimizing revenues vis-à-vis game location and popularity

    Full text link
    Slot revenues are critical to the success of many of the world’s casinos. The rising cost of slot machines has often resulted in fewer games on the floor and fewer purchases of new games. Such conditions create choices for operators seeking to optimize slot revenues with their existing game mix, which invariably includes both high- and low-performing titles. Like game titles, the quality of all bank locations on the slot floor is not the same. Thus, operators must decide whether it is better to place the popular titles in the best locations and the less popular titles in the challenging locations, or the converse. The results of our paired-samples t test suggested it is the converse, as that combination produced a statistically and economically significant increase in daily t-win, over the course of a 120-day sample. Alternatively stated, the combination of high-performing titles in the bad location and low-performing titles in the good location outperformed the opposite combination. The observed increase in the mean daily t-win for the prevailing configuration was 21%, dropping to 18% with a single outlier omitted. The research design and method advanced herein offers a simple, rigorous, and objective means of examining this important question. Academically, this work extended research in the areas of both the servicescape and performance-potential studies aimed at the evaluation of individual slot machines

    Designing Futures: Embedding Life Design Into Second-Year Seminar

    Full text link
    In COE 202: Second-Year Seminar (SYS), students engage in Life Design to build purpose-driven academic and career pathways. We use design thinking to help students: Identify values, strengths, and goals Explore possible life and career directions Reflect on academic choices in relation to future plans Life Design Portfolio — Includes: Worldview & Lifeview reflections Odyssey Plans Decision-Making Matrix Prototyping conversations and experiences Learning Outcomes: Apply design thinking to life and career planning Demonstrate reflective decision-making skills Articulate personal and professional values Connect coursework to long-term aspirationshttps://digitalscholarship.unlv.edu/btp_expo/1213/thumbnail.jp

    Equitable and Efficient Exams in Large Courses

    Full text link
    How do we asses over 1,200 students six times a semester equitably and efficiently? Our program\u27s need: Assess learning equitably and efficiently in KIN 223 and 224 Human A&P I and II. Set clear expectations, minimize anxiety. Process \u3e 7,200 exams per semester. Give timely feedback quickly and progress through curriculum.https://digitalscholarship.unlv.edu/btp_expo/1207/thumbnail.jp

    Investing in Left Behind Places: Learning from Native American Tribal Communities

    Full text link
    As part of the Brookings Scholar Lecture Series, Brookings Mountain West presents a lecture titled, Investing in \u27Left Behind\u27 Places: Learning from Native American Tribal Communities by Brookings fellow in Brookings Metro, Robert Maxim. Over the past decade, U.S. political and economic discourse has centered on helping “left behind” places. The federal government joined this conversation, emphasizing everything from tariffs and trade protectionism to revitalize domestic industry, to landmark industrial policy bills aimed at pouring new federal investment into lagging places. Native American tribes can serve as an important case study for understanding how federal, state, and local policies can enhance place-based economic development in historically marginalized communities. There are perhaps no more “place-based” people than Indigenous people—the definition of Indigenous is rooted in a people’s connection to place, and tribal sovereignty is frequently defined in terms of legally prescribed boundaries. This lecture explores successes and barriers for Native American communities in engaging with recent federal, state, and other large-scale economic investments, and offers policy recommendations for supporting Tribes; other historically underinvested communities, including minority communities; as well as localities, metros, and regions

    Using Game-based Learning as an Active Learning Technique in Nursing Education Classes

    Full text link
    In nursing education it is essential to prepare the students for complex clinical settings. The use of active learning activities such as game-based learning combines nursing content with gaming to increase engagement, knowledge retention, and critical thinking. This poster presentation shares information on game-based learning, how to use it, where to gather more information on the topic, and resources to implement game-based learning in the classroom. Game-based learning offers students an engaging and active way to learn in not just nursing education but all areas of education. Game-based learning is a strong activity that promotes deeper learning in both didactic and clinical settings.https://digitalscholarship.unlv.edu/btp_expo/1210/thumbnail.jp

    18,857

    full texts

    24,383

    metadata records
    Updated in last 30 days.
    University of Nevada, Las Vegas Repository is based in United States
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇