Polytechnic Institute of Castelo Branco
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Futuros designers como agentes de mudança : exploração do ensino do design focado em inovação social e sustentabilidade
ABSTRACT : This paper, part of a Ph.D. in Design research, focused on
discussing the role of Design Education on training future designers to be
actors of change. It describes the methodology of a workshop for design
students during the Design Week of Mérida, at Universidad de
Extremadura – Spain. The workshop discussed the point of view of
students in problem-solving, and what they believe to be the skills,
methods, and partnerships for design to achieve such a change in its
approach and how Design Education plays a part in preparing the future
genera_on of designers to tackle social innovation and sustainability
problems. The results showed how these particular group of future
designers see as crucial in the given context and the possibilities for
improvement on a system that struggles to be resilient and respond at a
faster pace.O presente trabalho é parte do projeto de investigação para o
programa de Doutoramento em Design e foca em discutir o papel do
Ensino do Design na educação de futuros designers como agentes de
mudança. O artigo descreve a metodologia aplicada a um workshop
facilitado para alunos de design durante a Semana de Design de Mérida,
na Universidad de Extremadura, em Espanha. A atividade discutiu os
pontos de vista dos estudantes no tocante à resolução de problemas
complexos e suas crenças sobre as habilidades, métodos e parcerias
necessárias ao Design para que alcance as mudanças necessárias, para
além de discutir o papel do Ensino do Design na preparação da futura
geração de profissionais focados na resolução de problemas de
sustentabilidade e inovação social. O resultado demonstra o que este
particular grupo de futuros designers entendem como sendo crucial neste
contexto e as possibilidades para melhorias em um sistema que sofre para
se tornar resiliente e responder às questões sociais de maneira mais ágil.info:eu-repo/semantics/publishedVersio
Production and nutritional composition of two annual ryegrass cultivars (Diploid and Tetraploid)
The feed cost represents the major cost in milk production. Direct grazing and forage produced on the dairy farm could allow the farmer to a better feed production cost control. Ryegrass have been extensively used for grazing and forage production. This study evaluates the production and nutritional composition of two ryegrass cultivars diploid and tetraploid alone or in a binary mixture (50:50). The results showed that the binary mixture is a good option because of its higher production of DM/ha, higher ME and NFC and lower content of NDF, ADF and ADL.info:eu-repo/semantics/publishedVersio
Is the timed-up and go test feasible in mobile devices? A systematic review
The number of older adults is increasing worldwide, and it is expected that by 2050 over 2 billion individuals will be more than 60 years old. Older adults are exposed to numerous pathological problems such as Parkinson’s disease, amyotrophic lateral sclerosis, post-stroke, and orthopedic disturbances. Several physiotherapy methods that involve measurement of movements, such as the Timed-Up and Go test, can be done to support efficient and effective evaluation of pathological symptoms and promotion of health and well-being. In this systematic review, the authors aim to determine how the inertial sensors embedded in mobile devices are employed for the measurement of the different parameters involved in the Timed-Up and Go test. The main contribution of this paper consists of the identification of the different studies that utilize the sensors available in mobile devices for the measurement of the results of the Timed-Up and Go test. The results show that mobile devices embedded motion sensors can be used for these types of studies and the most commonly used sensors are the magnetometer, accelerometer, and gyroscope available in off-the-shelf smartphones. The features analyzed in this paper are categorized as quantitative, quantitative + statistic, dynamic balance, gait properties, state transitions, and raw statistics. These features utilize the accelerometer and gyroscope sensors and facilitate recognition of daily activities, accidents such as falling, some diseases, as well as the measurement of the subject's performance during the test execution.info:eu-repo/semantics/publishedVersio
Desenvolvimento de recursos de design em pequenas empresas da indústria automóvel : uma abordagem metodológica
ABSTRACT: This paper reflects part of a broader investigation on the
development of methodologies to identify, value and manage design
capabilities in order to create a sustainable competitive advantage. With
the automotive industry and smaller supplier Portuguese companies as
background, this paper explores the resource-based view theory (RBV)
and the dynamic capabilities theory as a theoretical construct for a
further development of research tools.
In the automotive industry, OEM (Original Equipment Manufacturers)
continue to control the overall design of the vehicle, as part of the ability
to manage the offer portfolio and brand communication. However, the
industry have been moving towards an increasing participation of smaller
suppliers in product development processes, pushed towards capabilities’
development as a requirement to continue competitive in the OEM’s
suppliers network.
The role of design and design management capabilities have been
explored as strategic resources or core competencies. However, Design is
not typically found in smaller supplier firms as resource (as opposed to
Design studios in larger companies) but found as a process in resourcecapability
combinations, establishing the need for a new research
approach. Therefore, the RBV is a tool to value the design process as a
sustained competitive advantage. The RBV conceptualizes a framework
to determine or identify the strategic resources available or needed
within a company. At these lenses, the basis for a sustainable competitive
advantage lies in the application of the bundle of valuable resources
identified and at the firm's disposal and the combinations with its
capabilitiesEste artigo reflete parte de uma investigação mais ampla sobre
o desenvolvimento de metodologias para identificar, valorizar e gerir os
recursos de design, com o objetivo de criar uma vantagem competitiva
sustentável. Com a indústria automóvel e as pequenas empresas
portuguesas fornecedoras como pano de fundo, este artigo explora a
teoria da Resource Based View (RBV) e a teoria das Dynamic
Capabili_es (DCT) como um construto teórico para o desenvolvimento de
ferramentas de investigação.
Na indústria automóvel, os OEM (fabricantes de equipamentos originais)
continuam a controlar o design geral do veículo, como parte da
capacidade de gestão do seu portfólio assim como a comunicação de
marca. No entanto, o setor tem seguido um caminho para uma
participação crescente de fornecedores menores nos processos de
desenvolvimento de produto, impulsionados para o desenvolvimento de
capacidades como requisito de competitividade na rede de fornecedores
dos OEM.
O papel dos recursos do design e da gestão do design foram já explorados
como recurso estratégicos ou competências fundamentais. No entanto, o
Design não é normalmente encontrado em empresas de menor dimensão
como recurso (em oposição aos estúdios de Design em empresas
maiores), mas sim como um processo de combinações de diferentes
capacidades e recursos, estabelecendo a necessidade de uma nova
abordagem de pesquisa. Portanto, a RBV é uma ferramenta que visa a
valorização do processo de design como uma vantagem competitiva
sustentada. A RBV concetualiza uma estrutura para determinar ou
identificar os recursos estratégicos disponíveis ou necessários dentro de
uma empresa. Deste ponto de vista, a base para uma vantagem
competitiva sustentável está na aplicação do conjunto de recursos
valiosos identificados e à disposição da empresa em forma de
combinações das suas diferentes capacidades e recursos.info:eu-repo/semantics/publishedVersio
The Contribution of Nintendo Wii® in children’s motricity
The increasingly visible sedentarism in the children of our current society is a problem that has been worrying the Childhood Educators. Taking into account the advancement of technology and the fact that children in today's activity rooms are considered as Digital Natives, we intend to introduce the Nintendo Wii® into the motor activities developed by children in order to verify their contribution to children's motor skills. To this end, the objectives of this study focused on the promotion of digital resources in activities related to motor expression; the analysis of the effect of the practice of motor activities performed with Nintendo Wii® and the identification of changes in children's motor development, namely in the analyzed variables, balance, laterality, body notion and global praxia, resulting from practice in the environment virtual. The present investigation was developed in the Supervised Practice in Pre-School Education, in a group of children between the ages of 4 and 5 years. In this investigation the qualitative and quantitative paradigm was combined. A mixed qualitative approach was also developed, combining action research and exploratory case study, due to the uniqueness of the study. For the collection of data, several instruments and techniques were used: participant observation, field notes, audiovisual media, BPM, semistructured interview and questionnaire surveys. The
implementation was developed in seven sessions, in which the children of the experimental group used the Nintendo Wii® and its accessories (Wii Remote and Balance Board). After the due analysis of all the collected data, we can conclude that the Nintendo Wii® contributes significantly in the children's motricity, that is, in the improvement of motor skills. It is noteworthy that the accomplishment of motor activities with the Nintendo Wii® generated in the children spontaneous collaborative spirit; healthy competition, because what mattered
was the accomplishment of motor activities and not exactly the gain of points, and the punctuation emerged as a motivating element in terms of people, giving rise to greater feelings of selfesteem.info:eu-repo/semantics/publishedVersio
Validation of the Portuguese Version of the Healthy Lifestyle Questionnaire
The main objective of this study was the validation of the Healthy Lifestyle Questionnaire (EVS II), using a confirmatory factorial analysis of the measurement model, with veteran athletes. A total of 348 veteran Portuguese athletes of both genders, aged between 30 and 60 years (M = 41.64, SD = 9.83), of whom 200 were males and 148 were females, from several sports. The results of the confirmatory factor analysis demonstrate the adequacy of the adapted version of the EVS II, as the factorial structure (6 factors/24 items) has acceptable validity indexes: χ2 = 305.925, p = 0.000, df = 120.017, χ2/df = 2.549, NFI (Normed Fit Index) = 0.909, TLI (Tucker Lewis Index) = 0.918, CFI (Comparative Fit Index) = 0.944, GFI (Goodness of Fit Index) = 0.944, AGFI (Adjusted Goodness of Fit Index) = 0.909, SRMR (Standardized Root Mean Square Residual) = 0.048, RMSEA (Root Mean Square of Approximation) = 0.060, allowing evaluation of the dimensions of balanced diet, respect for mealtime, tobacco and alcohol consumption, other drugs consumption and resting habits. The adaptation to sport of the Portuguese version of EVS II can be used with reasonable confidence in the evaluation of healthy lifestyles in the context of sportinfo:eu-repo/semantics/publishedVersio
Rumo aos desafios da economia circular : ferramentas de apoio a uma nova estratégia na prática de design
ABSTRACT : The circular economy is a new strategic concept to meet
society's needs in a more efficient and sustainable manner based in
decoupling the economic growth and welfare from the increase in the
consumption of natural resources. It implies the transition from the
traditional linear model to a more innovative and circular approach in the
development of the economy by designing new products, new services,
and new systems, supported, in most cases, by the re-thinking and
creation of new business models.
Designers and product developers have an important and crucial role to
achieve a successful and wide implementation of the concept which has
to be accepted and applied in practice by businesses along the whole
value chain and meet the current and future needs of consumers and the
society.
Currently, several methods, principles, practices, tools, training initiatives,
and many resources are being developed globally as a result of the wide
exploitation of the concept, but there is still a large gap between what is
available to companies and designers, and what is applied in practice on
product and service development.
This paper reflects part of the PhD research project under development
by the authors which is based on the promotion of the design practice
within Circular Economy. It explores the results of the review of circularity
tools available that can be used by design professionals
to systematize and guide their development process. The analysis will
support the development of a toolkit and guidelines oriented for the
practical implementation of the circular economy in the development of
innovative and efficient products and services. (Camocho, Ferreira, &
Vicente, 2018).A economia circular é um novo conceito estratégico que visa
responder às necessidades da sociedade de uma forma mais eficiente e
sustentável que se baseia na dissociação entre crescimento económico e
bem-estar do aumento do consumo de recursos naturais. Esta transição,
do modelo linear tradicional para uma abordagem mais inovadora e
circular no desenvolvimento da economia implica o desenvolvimento de
novos produtos, novos serviços e novos sistemas, apoiados, na maioria dos
casos, no repensar e na criação de novos modelos de negócio.
Os designers e os responsáveis pelo desenvolvimento de produtos têm um
papel importante e crucial para alcançar uma implementação ampla e
bem-sucedida do conceito. Este deve ser aceite e aplicado na prática
pelas empresas ao longo de toda a cadeia de valor atendendo às
necessidades atuais e futuras dos consumidores e da sociedade.
Atualmente, vários métodos, princípios, práticas, ferramentas, iniciativas
de formação e outros recursos têm sido desenvolvidos globalmente como
resultado da ampla exploração do conceito, no entanto, ainda existe uma
grande lacuna entre o que está disponível para empresas e designers e o
que é aplicado na prática no desenvolvimento de produtos e serviços.
Este artigo reflete parte do projeto de investigação de doutoramento em
desenvolvimento pelos autores, o qual se baseia na promoção da prática
de design no âmbito da Economia Circular. Explora os resultados da
revisão de ferramentas de circularidade disponíveis que podem ser
aplicadas pelos profissionais de design na sistematização e orientação do
processo de desenvolvimento. Esta análise irá apoiar o desenvolvimento
de um conjunto de ferramentas e orientações para a implementação
prática da economia circular no desenvolvimento de produtos e serviços
mais inovadores e mais eficientes. (Camocho, Ferreira & Vicente, 2018).info:eu-repo/semantics/publishedVersio
Postural patterns in the first year of life: contributions of maternal physical activity in the pregnancy period
BACKGROUND: The study objective was intended to verify whether the practice of maternal physical activity during the pregnancy period could be assumed as a contribution to the acquisition of postural patterns in the child during its first year of life.
METHODS: A transversal and descriptive study was carried where we recorded the developments observed in a sample of 80 Portuguese children, according to the habits and type of physical activity of the mothers. Statistical descriptive and inferential test were performed.
RESULTS: The results were clearly positive in terms of temporal gains of neck tonic control, and also in the acquisition of an erect position.
CONCLUSIONS: Despite the average values are not statistical significant we have observed indicators that the maternal physical activity during pregnancy apparently is a factor that can favor the child’s motor development during their first year of life, particularly in the acquisition of postural patterns.info:eu-repo/semantics/publishedVersio
Un listening design enfoque en los campos de investigación de moda
The Fashion Research Lab platform, of Università degli Studi
della Campania, deals with fashion and textiles design research, where
develops continues experimenting a methodology that underlines the
importance of sharing methods and pracces in the value-creaon
processes by interacng with local and naonal manufacturing realies.
Campania's productive landscape is understood as a reserve of material
and immaterial resources, the university acts to create useful connections
and interactions in the logic of networking. The design ability for Fashion
to feed radical innovations in the consumer world and thus inform
innovaon strategies in producon is able to lead to new economic
prospects in which a fundamental role is played by human and relational
capital. The territorial laboratory assumes open source connotation, the
approach is 'Listening Design' that allows it to act as a systemic innovation
driving force.ABSTRACT : La plataforma de Laboratorio de Investigación de Moda de la
Università degli Studi della Campania, se dedica a la investigación del
diseño de moda y textil, donde continúa experimentando una
metodología que subraya la importancia de compartir métodos y
práccas en los procesos de creación de valor interactuando con las
realidades manufactureras locales y nacionales. El paisaje productivo de
Campania se entiende como una reserva de recursos materiales e
inmateriales, la universidad actúa para crear conexiones útiles e
interacciones en la lógica de la creación de redes. La capacidad de diseño
de Fashion para alimentar las innovaciones radicales en el mundo del
consumidor y así informar las estrategias de innovación en la producción
es capaz de conducir a nuevas perspecvas económicas en las que un
papel fundamental es desempeñado por el capital humano y relacional. El
laboratorio territorial asume la connotación de código abierto, el enfoque
es el de 'Listening Design' que le permite actuar como un motor de
innovación sistémica.info:eu-repo/semantics/publishedVersio
Programa de ejercicios de intervención para personas con ataxia motora
Introduction: Ataxia affects the nervous system by decreasing balance and coordination most mostly in the trunk, arms and
legs. Physical activity is used to help lowering the symptoms of this disease. Objective: The study objective aims to determine the effects
of an exercise program intervention focused on quality of life of this person in terms of body composition, hemodynamic parameters and
functional capacity. Methods: A Longitudinal study-case with the exercise sessions performed in a gymnasium with a specialized
Personal Trainer. A 43 years old male individual with motor ataxia as participated with a pre and post-test assessments with an exercise
program comprised sessions twice a week of 30 minutes each, for 6 months, focused on cardio-fitness, strength and body stabilization.
The Scale for the Assessment and Rating of Ataxia was applied to evaluate Gait, Stance, Sitting, Finger Chase, Nose-finger Test, Fast
alternating hand movements and Heel-chin slide, and the program SPSS (v20) to present descriptive statistics to express the participant’s
improvements. Results: This study indicates that rehabilitation can improve health, well-being and life quality improvements in
individuals with ataxia, however, a larger study is required to have analyse if these variables would suffer significant changes in all
participants. Besides the improvements in body composition and blood pressure, benefits in all variables of SARA scale were observed,
except in «Sitting» were the value remained unchanged. Conclusions: This type of exercise programme intervention can promote capacity
and health-related quality of life. This study provides evidence for maintaining physical activity programs in patients with ataxia.Introducción: La ataxia afecta al sistema nervioso al disminuir el equilibrio y la coordinación, sobre todo en el tronco, los
brazos y las piernas. La actividad física se utiliza para ayudar a disminuir los síntomas de esta enfermedad. Objetivo: El objetivo del
estudio es determinar los efectos de una intervención de un programa de ejercicio enfocado a la calidad de vida de esta persona en términos
de composición corporal, parámetros hemodinámicos y capacidad funcional. Métodos: Un estudio-caso longitudinal con las sesiones de
ejercicio realizadas en un gimnasio con un Personal Trainer especializado. Un varón de 43 años con ataxia motora que participó en una
evaluación pre y post prueba con un programa de ejercicios compuesto por sesiones dos veces por semana de 30 minutos cada una,
durante 6 meses, centradas en el cardio-fitness, la fuerza y la estabilización corporal. Se aplicó la Escala para la Valoración y Clasificación
de la Ataxia para evaluar la Marcha, la Postura, la Sentada, la Persecución con los Dedos, la Prueba de los Dedos de la Nariz, los
Movimientos Alternados Rápidos de la Mano y el Deslizamiento del Talón-Mentón, y el programa SPSS (v20) para presentar
estadísticas descriptivas para expresar las mejoras del participante. Resultados: Esto estudio es indicativo que la rehabilitación puede
mejorar la salud, el bienestar y la calidad de vida de los individuos con ataxia, sin embargo, se requiere un estudio más amplio para analizar
si estas variables sufrirían cambios significativos en todos los participantes. Además de las mejoras en la composición corporal y la
presión sanguínea, se observaron beneficios en todas las variables de la escala de SARA, excepto en «Sentado», donde el valor permaneció
sin cambios. Conclusiones: Esta intervención realizada con estos ejercicios puede promover la capacidad y la calidad de vidainfo:eu-repo/semantics/publishedVersio