Lamintang Online Journal (Lamintang Publisher)

    Pengaruh Sikap Terhadap Pelajar di UPSI Apabila Menggunakan Aplikasi Permainan Atas Talian

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    Permainan atas talian semakin menjadi pilihan pelajar untuk mengisi masa terluang seiring dengan perkembangan dalam teknologi maklumat. Penggunaan aplikasi permainan atas talian menggunakan telefon pintar banyak mempengaruhi dan membentuk budaya hiburan pelajar pada masa kini. Kajian ini bertujuan untuk membincangkan pengaruh sikap terhadap pelajar UPSI apabila bermain aplikasi permainan atas talian. Kajian tinjauan ini melibatkan seramai 60 orang pelajar Diploma kursus Pembangunan Permainan 2D UPSI dan data dikumpulkan dengan menggunakan aplikasi MYGURU UPSI melalui perbincangan forum “Faktor dan Kesan Permainan Digital”. Penyelidik menggunakan kaedah analisis dokumen untuk mengumpul data tersebut. Dapatan kajian mendapati rakan-rakan merupakan faktor utama yang mempengaruhi pelajar untuk bermain permainan atas talian. Kesan positif yang utama apabila bermain permainan atas talian ialah dapat meningkatkan kemahiran berfikir, pengetahuan dan pemikiran logik manakala kesan negatif yang utama pula ialah masalah kesihatan seperti rabun, obesiti, dan masalah tidur yang tidak teratur. Kajian ini boleh dijadikan rujukan kepada para pelajar untuk memanfaatkan permainan yang bersesuaian dan membantu mereka dalam memperolehi impak positif dalam hidupan seharian serta membantu pensyarah dalam mengubahsuai strategi pengajaran dan pembelajaran untuk menarik minat pelajar. Attitudes Influence on UPSI Students in Using Online Game Applications Abstract: Online games are increasingly becoming the choice of students to fill their free time in line with developments in information technology. The use of online gaming applications using smartphones greatly influences and shapes the entertainment culture of students nowadays. This study aims to discuss the influence of attitudes on UPSI students when playing online game applications. This survey study involved a total of 60 Diploma students of UPSI 2D Game Development course and data were collected using the MYGURU UPSI application through the discussion of the "Faktor dan Kesan Permainan Digital” forum. Researchers use document analysis methods to collect such data. The findings of the study found that peers are a major factor influencing students to play online games. The main positive effects when playing online games is to improve thinking skills, knowledge and logical thinking while the main negative effects are health problems such as myopia, obesity, and irregular sleep problems. This study can be used as a reference for students to take advantage of appropriate games and assist them in obtaining a positive impact in daily life as well as assist lecturers in modifying teaching and learning strategies to attract students. Keywords: Attitude Influence, Instructional Technology, Online Games

    Isu Pelaksanaan dan Inovasi E-Pembelajaran Pendidikan Seni Visual Sekolah Luar Bandar di Fasa Pandemik Covid 19

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    E-pembelajaran bagi Pendidikan Seni Visual (PSV) di sekolah luar bandar berhadapan dengan pelbagai isu pelaksanaan pembelajaran disamping kewujudan pelbagai inisiatif para pendidik. Justeru, kajian ini dijalankan bagi mengenalpasti isu pelaksanaan dan mengkaji inovasi e-pembelajaran di sekolah luar bandar ketika pandemik melanda negara. Instrumen temu bual berstruktur secara berkumpulan dibina bagi menjalankan pengumpulan data bersama 30 orang guru pelatih siswazah tahun akhir Ijazah Sarjana Muda Pendidikan (Seni) di Universiti Pendidikan Sultan Idris, Perak yang telah menjalani latihan praktikum di sekolah menengah. Dapatan kajian yang diperoleh bagi soalan kajian pertama adalah pembelajaran abad ke-21, manakala tema kedua adalah pembelajaran secara digital. Hasil dapatan kajian menunjukkan isu pelaksanaan e-pembelajaran PSV mendapati guru pelatih menggunakan teknologi telefon pintar, kaedah Pembelajaran Berasaskan Projek, Pembelajaran Teradun, menjalankan kuiz dalam talian, dan pengajaran melalui laman sosial. Inovasi e-pembelajaran yang dihasilkan adalah guru pelatih menghasilkan YouTube Channel dan modul digital dalam sesi e-pembelajaran. Oleh itu, guru pelatih juga perlu sentiasa mencari alternatif e-pembelajaran semasa menjalani praktikum dengan meningkatkan literasi teknologi mengikut keperluan murid di luar bandar agar sesi pembelajaran dan pembelajaran dapat dijalankan secara berterusan. Issues of Implementation and Innovation of E-Learning Visual Arts Education in Rural Schools During the Pandemic Of Covid 19 Abstract: E-learning for Visual Arts Education (VAE) in rural schools faced with various learning implementation issues in addition to the existence of various initiatives by educators. Therefore, this study was conducted to identify implementation issues and examine the innovation of e-learning in rural schools during pandemic. A focus group structured interview instrument was built to conduct data collection with 30 graduate trainee teachers from final year of the Bachelor of Education (Arts) at Universiti Pendidikan Sultan Idris, Perak who had undergone practicum training in secondary schools. The research findings obtained for the first research question is 21st century learning, while the second theme is digital learning. The results of the study showed the issue of VAE e-learning implementation find that trainee teachers use smartphone technology, Project-Based Learning methods, Blended Learning, conducting online quizzes, and teaching through social media. The e-learning innovation produced by trainee teacher was YouTube Channel and a digital module in the e-learning session. Therefore, trainee teachers also need to constantly look for e-learning alternatives during the practicum by improving technology literacy according to the needs of students in rural areas so that learning and learning sessions can be carried out continuously. Keywords: E-Learning, Innovation, Rural Areas, Visual Art Educatio

    Early Marriage in Banjarmasin: The Impact on Reproductive Health and Prevention Strategy

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    10% of teenagers by the of aged 15-19 years in Indonesia have become mothers. In fact, getting pregnant at that age has many risks of childbirth complications. The purpose of this study is to determine the causal factors, the impact on reproductive health, and solutions to solving problems of early marriage. The design of this study used a qualitative method with a sample of couples who are married at a young age. Early marriage in the city of Banjarmasin is caused by one's own desires, intimate relationships, and getting pregnant first. Therefore, a strategic step to resolve the problem is through coaching youth and collaboration with the Office of Religious Affairs. Early marriage needs the support and active role of the community for reducing the cases

    Analysis of the Impact of Study from Home on Adolescent during the Covid-19 Pandemic: Literature Review

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    The Covid-19 pandemic is an infectious disease that affects the performance of various sectors, one of which is the education sector. To deal with this, learning is made using the Study From Home method, namely an online learning system. This learning method has adaptations that are quite difficult to practice for adolescents, this is due to Study From Home having many obstacles in its implementation. This study uses a literature review study approach using sources based on predetermined criteria. The results of the journal, found the impact of Study From Home on adolescent mental health such as spending more time locking themselves in the room (psychosocial), adolescents who are stressed due to difficulty meeting their peers, changing lifestyle patterns of adolescents. So from these factors it can cause adolescents to experience a decrease in both interest in learning and achievement

    A Design Remote Control System to Feed Birds Using ESP8266

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    Keeping lovebirds at home becomes one of hobbies that is fascinating to some people. Keeping them as pets means educate us to be regular people, particularly related to the process of food provision. Innovation on feeding bird is required such as automatic feeding which can be controlled from far areas. It will be very beneficial when the lovebird keepers are not at home. Therefore, this study develops at designing an automatic system for feeding birds completed with remote control. For this reason, the researcher used ESP8266 connected to NODEMCU as the hardware and BLYNK server as the control bridge of internet. The data would then be transmitted from smartphone to esp8266 system to control the feeding process. In the context of feeding process, the researcher used RTC-clock owned by BLYNK server to substitute RTC as the hardware. Automation system of food provision was carried out by synchronizing the data of hours from the users. The research data were used to design feeder bucket which could give food around 7.2-52.8 grams and feeder bucket for accommodating food about 6.2-48.3 grams. The results of control and connection via BLYNK server demonstrated that 90% data were connected. In terms of data accuracy, this automatic feeder could be accurately 100% successful in a certain time

    HONEYPOT: Intrusion Detection System

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    The number of computers connecting to the internet is getting increased day by day, while the number of computers connected is increasing then it is obvious that the amount of network-based attacks will also increase. In this way, we use a honeypot that is a framework trap that is set to act against unapproved utilization of PCs and data frameworks. Around the globe, a huge number of individuals get to the web each day, honeypot which can likewise be called Intrusion Detection Technology is another time of security innovation that screens device to avoid malicious sports. The whole factor of this research paper is an Intrusion Detection System and Intrusion Prevention System, elements accomplished via honeypot and honeytrap methodologies. A great deal of research went into this review paper and the discoveries propose that the honeypots are drawing in light of a legitimate concern for analysts as a significant security system that can be actualized to stop or occupy the assaults the system assaults and give a chance to find out increasingly more about the source and nature of these assaults. Hence we can say that a honeypot can be utilized as an examination apparatus to accumulate increasingly more data about the expanding number of system assaults that are going on consistently

    Sistem Informasi Pengolahan Data Peternakan Ayam Kampung Pada CV. Dua Saudara Berbasis Web Mobile

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    CV. Dua saudara merupakan usaha yang bergerak dalam bidang industri peternakan ayam khususnya ayam kampung pedaging yang berlokasi di Tanjung Pinang. Proses pengolahan data masih dilakukan dengan pencatatan secara manual, sehingga menyebabkan karyawan lama atau kurang efektif dalam melakukan pekerjaan. Ditambah lagi banyaknya data yang akan diolah maka kemungkinan salah pada saat proses pencacatan manual sangat besar. Tujuan dari peneliatian ini adalah untuk membuat sebuah sistem informasi pengolahan data peternakan ayam menggunakan Bootstrap, PHP , dan MySql sebagai database. Sistem ini dirancang berbasis web mobile dengan menggunakan metode system development life cycle (SDLC) yaitu: perencanaan, analisis, desain, implementasi, dan pemeliharaan serta menggunakan beberapa metode pengumpulan data yaitu studi pustaka, observasi,dan wawancara dengan pemilik usaha. Pemodelan yang digunakan yaitu Data Flow Diagram (DFD) dan Entity Relationship Diagram (ERD). Hasil dari penelitian ini diharapkan dapat memudahkan karyawan dan pemilik CV. Dua Saudara agar dapat mengolah dan mengakses data dengan mudah dan mampu membuat pengolahan data menjadi lebih efektif dan efisien. Information System for Data Processing of Ayam Kampung Farms on CV. Dua Saudara Mobile Web Based Abstract: CV. Dua Saudara is a business engaged in the chicken industry, especially broiler chickens located in Tanjung Pinang. The data processing process is still done by recording manually, thus causing old employees or less effective in doing work. In addition, there is a large amount of data to be processed, so the possibility of errors during the manual logging process is very large. The purpose of this research is to create an information system for processing chicken farm data using Bootstrap, PHP, and MySql as databases. This system is designed based on mobile web using the System Development Life Cycle (SDLC) method, namely: planning, analysis, design, implementation, and maintenance as well as using several data collection methods, namely literature study, observation, and interviews with business owners. The modeling used is Data Flow Diagram (DFD) and Entity Relationship Diagram (ERD). The results of this study are expected to facilitate employees and CV owners Dua Saudara can process and access data easily and be able to make data processing more effective and efficient. Keywords: Blackbox Testing, Information System, Web Mobile

    Analisis Teknik Penerjemahan pada Abstrak Jurnal IJAI 6(1)

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    Penerjemahan berperanan penting dalam sebuah komunikasi. Penerjemahan adalah serangkaian tindakan analitis terhadap teks sumber (TSu) untuk dialihbahasakan kedalam teks sasaran (TSa) yang sepadan sehingga menghasilkan terjemahan yang baik dan dapat di mengerti oleh pembaca. Penerjemahan tidak hanya sekedar mengubah kata, tetapi juga mentransfer kesepadanan budaya dengan budaya bahasa TSu dan penerima bahasa tersebut dengan sebaik-baiknya. Salah satu naskah yang selalu menggunakan proses penerjemahan adalah adalah abstrak. Abstrak bertujuan untuk memberikan gambaran umum tentang isi sebuah tulisan karya ilmiah. Karya ilmiah ini merupakan studi kasus penerjemahan abstrak artikel yang diterbitkan di International Journal of Artificial Intelligence (IJAI) pada Terbitan 6(1) tahun 2019. Tujuan penelitian ini adalah untuk mendeskripsikan proses penerjemahan yang dilakukan pada teks sumber (TSu) ke dalam teks sasaran (TSa) untuk menghasilkan terjemahan yang sepadan dan juga metode atau teknik yang muncul dalam penerjemahan teks sumber (TSu) kedalam teks sasaran (TSa). Dari penelitian yang dilakukan dapat disimpulkan bahwa dalam proses penerjemahan yang dilakukan pada teks sumber (TSu) ke dalam teks sasaran (TSa) harus mempertimbangkan faktor-faktor yang terkandung di dalam teks tersebut agar mendapatkan hasil terjemahan yang sepadan dan dapat difahami dengan baik oleh pembaca. Faktor utama yang sangat mendukung adalah bahwa penerjemah harus mengetahui istilah-istilah dalam TSu dan memahami penggunaan istilah tersebut sehingga penerjemah bisa dengan mudah menerjemahkan naskah TSu ke dalam TSa. Selain itu, teknik penerjemahan yang banyak digunakan dalam kedua naskah adalah teknik transposisi, teknik meminjam kata baik murni maupun dengan perubahan serta teknik adaptasi dan calque.   Analysis of Translation Techniques in the journal abstract of IJAI 6(1) Abstract: Translation plays an important role in communication. Translation is a series of analytical actions on the source text (TSU) to be translated into equivalent target text (TSA) so as to produce a good translation and can be understood by the reader. Translation does not just change the word, but also transfers the cultural correspondence to the culture of the TSu language and its recipient as best as possible. One of the texts that always uses the translation process is an abstract. Abstract aims to provide an overview of the contents of a scientific paper. This scientific work is a case study of translating article abstracts published in the International Journal of Artificial Intelligence (IJAI) in Issue 6 (1) in 2019. The purpose of this research is to describe the translation process carried out on the source text (TSu) into the target text (TSa) to produce an equivalent translation and also the methods or techniques that appear in the translation of the source text (TSu) into the target text (TSa). From the research conducted, it can be concluded that in the translation process carried out on the source text (TSu) into the target text (TSa) must consider the factors contained in the text in order to get a translation result that is equivalent and can be well understood by readers. The main factor that is very supportive is that the translator must know the terms in TSu and understand the use of these terms so that the translator can easily translate the TSu script into TSa. In addition, the translation techniques that are widely used in the two texts are transposition techniques, techniques for borrowing words both pure and with changes as well as adaptation and calque techniques. Keywords: Abstract, Couplet, Journal, Translation Technique, TSu ≈ TSa

    Pancasila as a Legal Development

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    Pancasila experiences ups and downs of development, not due to the weakness of the values contained therein, but rather leads to inconsistencies in its application. In line with the acceptance of the truth of noble values of Pancasila then drove the flow and spirit to make Pancasila as a paradigm. History also noted how from the past until now Pancasila often get a challenge that resulted in the crisis for the existence of the Indonesian nation. The challenge faced by Pancasila as the view of life and the foundation of the state is always directly proportional to the challenges faced by the Unitary State of the Republic of Indonesia as a whole. Paradigm is actually a way of view, values, methods, basic principles to solve a problem faced by a nation into the future. The results of research show First, Philosophically the essence of Pancasila as the paradigm of legal development contains a consequence that all aspects of legal development within the framework of national development should be based on the nature of Pancasila values; Secondly, As a legal development paradigm, Pancasila wants that development in society becomes the starting point of the existence of a legal product

    Legal Protection for Vaccine Recipients Covid-19 in Indonesia

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    Regulation of the Minister of Health of the Republic of Indonesia Number 10 of 2021 concerning the Implementation of Vaccination in the Context of Combating the Corona Virus Disease 2019 (COVID-19) Pandemic, this Minister of Health Regulation is a government step in carrying out the legality of administering the COVID-19 vaccine because the spread of the COVID-19 virus is very fast. Occurs in humans, thus creating great concern for human life because it can lead to death. Therefore, the government took a response action by providing vaccinations for the people of Indonesia, the purpose of this vaccination is to overcome the high spread of COVID-19, the provision of the covid-19 vaccine given to the Indonesian people must also fulfill the proper rights for the recipients of the COVID-19 vaccine, so that when there is an impact on the administration of the Covid-19 vaccine, the government can handle it quickly. The problems in this paper are how is legal protection for people who receive the COVID-19 vaccine, the extent to which the government provides legal protection rights to people who receive the COVID-19 vaccine
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