Lamintang Online Journal (Lamintang Publisher)
Not a member yet
    331 research outputs found

    Optimization of Space in the Oyster Mushroom Industry with the Activity Relationship Chart Method

    Get PDF
    Layout is a technique of arranging facilities to be better than before which aims to minimize all costs and maximize profits. The purpose of this research is to optimize space in XYZ which produces oyster mushrooms. The optimization of space in this study uses the Activity Relationship Chart (ARC) method approach. ARC is a method that identifies the relationship of importance between one facility to another or one activity to another, whether it is important to bring it closer or it should be kept away. The results showed that the layout of the facilities in the XYZ home industry can still be optimized, including adding raw material warehouses, toilets, prayer rooms, ablution places, and the use of vacant land as oyster mushroom houses

    Banjarese Cultural Traditions During Pregnancy and After Childbirth in South Kalimantan: A Semi-Qualitative Descriptive

    Get PDF
    The matter of inequality in context of health status is reflected in the high differences in maternal mortality rates in several countries. Often health information is ignored because of differences in understanding the needs of women and their families. This becomes a communication barrier between health care providers and families in selecting and making emergency decisions that may arise during pregnancy, childbirth, and the puerperium. This study aims to describe the habits and traditions of women during pregnancy and after childbirth in maternal health care. This research uses descriptive analysis method with a case study approach. The study sample consisted of four postpartum mothers with criteria of normal conditions without complications since the third trimester of pregnancy, and the similarity of Banjar ethnic characteristics. The illustration of the results shows that four research subjects carried out the habits of the prevailing tradition, including self-perception; services received from attendants, places and types of care; taboo on food and medicine; suggestion about food and medicine; and rituals in the form of ceremonies and salvation prayers together with maternal health care from midwives, nurses at midwife clinics and Puskesmas. Our research findings confirm that Banjar people are accustomed to using cultural traditions that are integrated into their families and communities and health care services in available and affordable facilities in the area

    Core-Plasma Pattern Partnership Agreement with Micro-Small Business based on the Perspective of Competition Law

    Get PDF
      Partnership agreements that aim to mutually benefit both parties, especially empowering micro and small businesses, often have unfavorable consequences for parties whose bargaining position is weak, so that the business competition authority is also given supervisory authority over the implementation of the agreement. The imbalance in bargaining position in this agreement is the reason for writing to raise the issue of understanding owning and/or controlling micro and small businesses according to the applicable regulations and how it is implemented in the nucleus plasma partnership scheme for the oil palm plantation sector. This normative research includes prescriptive research using secondary data which is analyzed qualitatively and concluded using deductive methods. The results of this study indicate that the notion of having is defined as ownership of equity or capital, while the term control focuses more on managerial control which ultimately has an impact on asset control. The partnership agreement contains several clauses that have the potential to own and/or control micro-small businesses according to Law 20/2008 jo. Law 11/2020, besides that, it also has the potential to violate the provisions or principles of unfair business competition. However, this potential violation is difficult for competition authorities to reach due to the absence of technical regulations that explain the meaning of owning and/or controlling micro and small businesses. Therefore, KPPU needs to prepare further regulations in the form of guidelines that explain the limitations

    Feeding Supplementary Feeding on Baby Constipation In Bamboo Field Village

    No full text
    Constipation is a condition in which the stool hardens which makes it difficult to pass through the anus, and causes discomfort in the rectum. Babies who experience constipation are characterized by crying, whining in pain and the face turning red before defecation. The prevalence of constipation in Indonesia is very low, in Bali in children aged 4-6 years, the prevalence of constipation is 15.1%, while in children in West Padang District, Padang City, the constipation rate is 19.9 with the ratio between boys and girls is 1,2 : 1. This study aims to determine whether complementary feeding affects the occurrence of constipation in infants. This study uses a descriptive method with an exploratory approach, 30 samples with a total sampling technique, in the Ladang Bambu Village, Medan Tuntungan, with univariate data analysis. From the results of statistical analysis obtained, p = 0.02 (α = 0.05) with p < 0.05 so it can be concluded that this hypothesis failed to be rejected, namely that there was a significant effect between the provision of complementary feeding on the occurrence of constipation in children in Bamboo Farm Village. It is hoped that community services will provide counseling about MP ASI, so that babies get nutrition according to their needs and avoid constipation

    Online Convenience Store System using Multidimensional Data Visualization

    Get PDF
    The explosion of e-commerce businesses has seen the growth number of the online businesses worldwide. Retailers nowadays are opting with e-commerce platform to manage and monitor the business activities which is considerably convenience such as visualizing the sales data. However, Serbaneka is still using traditional way to store the sales data such as in spreadsheet papers which lead to data loss or misplaced the sales record. The objective of this research is to study the current usage of e-commerce system among hostel students in UiTM Tapah. A preliminary survey was carried out by eight selected hostel students in order to generate a list of criteria based on students' previous experiences with e- commerce systems. The following objective is to develop a web- based convenience store system using multidimensional data visualization for Serbaneka UiTM Tapah. The System Development Life Cycle (SDLC) method is used in the development of Online Convenience Store System for Serbaneka UiTM Tapah. Besides, multidimensional data visualization is used as method in visualizing the sales data of Serbaneka UiTM Tapah. Other than that, this research is to evaluate the usability of the system using Post-Study System Usability Questionnaire (PSSUQ) approach. The PSSUQ evaluation is evaluated by three selected experts. The results of PSSUQ evaluation stated that the experts satisfied with the development of Online Convenience Store System using Multidimensional Data Visualization for Serbaneka UiTM Tapah. This is due to the system's ability to assist retailers Serbaneka UiTM Tapah in managing and monitoring the business activities

    Factors Influencing Students’ Cheating Behaviours: an Empirical Evidence from China

    Get PDF
    There is an ample evidence to show how students’ cheating behaviours formed in Western countries, comparatively, few studies focused on Chinese students. The purpose of this study is to measure the influence of attitude, subjective norm (SN), perceived behavioural control (PBC), and additional variable which is moral obligation on intention among Chinese students who were studying in China and the U.K. A total of 540 useable questionnaires were collected based on web-based method for further hypotheses testing. The results show that attitude, SN, PBC and moral obligation positively influence intention to cheat respectively. The SN displays significant positive influence on attitude and moral obligation. In addition, statistically significant differences in SN, PBC and intention were obtained between gender, majors and educational level and studying places which show that males had more intention than females on cheating. Major of management students had more PBC than engineering and economics students, fresh and sophomore had more PBC than junior students, and students who were studying in U.K are more influenced by SN compared to who were studying in China. This study enriches the existing knowledge on how Chinese students’ attitude, SN, PBC and moral obligation on cheating intention based on divergent demographic characteristics

    Pembangunan Koswer Interaktif “MyInterval” dalam Topik Interval bagi Pelajar Pendidikan Muzik di UPSI

    Get PDF
    Perkembangan teknologi sentiasa berkait rapat dengan perkembangan sistem pendidikan. Pembangunan koswer MyInterval ini adalah bertujuan untuk membantu pelajar memahami topik dengan lebih mudah dan dapat memberikan pelajar merasai pengalaman pembelajaran yang menyeronokkan dengan gabungan elemen multimedia. Objektif utama dalam pembangunan koswer ini adalah untuk membangunkan koswer yang mengandungi elemen multimedia yang mampu membantu pelajar muzik dalam topik Interval bagi kursus Aural 1. Metodologi yang digunakan dalam pembangunan koswer ini adalah Model Hanifin dan Peck. Koswer yang telah lengkap dibangunkan, diuji kepada 21 responden yang terpilih. Responden kajian ini terdiri daripada seorang pensyarah dan 20 pelajar UPSI yang mengambil jurusan Pendidikan Muzik. Kajian ini dijalankan bagi mengetahui keberkesanan hasil akhir produk yang telah dibangunkan. Hasil kajian mencatatkan min keseluruhan bagi kebolehgunaan koswer adalah pada tahap yang sangat tinggi iaitu sebanyak 4.35. Maklum balas daripada responden adalah positif. Responden menyatakan pembangunan koswer adalah sangat menarik dan dapat membantu pelajar untuk kemahiran Aural dalam Muzik. Selain itu, Dari segi teks, pemilihan teks adalah bersesuaian dan pemilihan konsep permainan (interval games) juga adalah menarik. Hasil dapatan kajian menunjukkan bahawa koswer MyInterval yang dibangunkan dapat membantu pensyarah dan pelajar dalam memahami topik dengan lebih baik. Dapat disimpulkan bahawa koswer MyInterval ini telah mendapat respon yang baik dan positif dan sesuai untuk dijadikan sebagai alat bantu mengajar kerana kandungan dan elemen multimedia yang disediakan adalah menarik dan mudah untuk difahami. Development of an Interactive Courseware “MyInterval” in the Topic of Intervals for Music Education Students at UPSIThe development of technology is always closely related to the development of the education system. The aim of developing MyInterval courseware is to help students to understand the topic easier as well as providing a fun learning experience with a combination of multimedia elements. The main objective developing this courseware is to develop a courseware that contains multimedia elements which can help music students in the interval topic for the Aural 1 course. The methodology used in the developing MyInterval course by using the Hanafin and Peck model. The completed courseware was tested on 21 selected respondents. The data were analysed with a sample of one lecturer and 20 UPSI students majoring in Music Education as the respondents. This study was conducted to investigate on the effectiveness of the final product of the courseware that has been developed. By the analysis, the overall mean of study conducted on the usability of the courseaware was at a very high level which is 4.35. The feedback from respondents was positive. Respondents stated that the courseware developed was interesting and helps students with the Aural skills in Music. In terms of text, simple text selection was appropriate. The game concept (interval games) was also interesting. The findings show the MyInterval courseware developed helps lecturers and students in understanding the topic much better. As per conclude, MyInterval courseware has received good and positive response and can be used as a teaching tool because the content and multimedia elements provided are interesting and easy to understand

    Development and Evaluation of an Interactive 360 Degree Video for Biomedical Instrumentation Course

    No full text
    In the age of globalisation, the educational system has undergone digital transformations in tandem with technological advancements. This change has aided in the creativity of teaching and learning, which is no longer centred on using conventional ideas to aid in students' learning. For the majority of skills, especially engineering, practical experience is appropriately accompanied by theoretical knowledge as part of educational requirements. However, it has been impossible for students to acquire the necessary expertise due to expensive maintenance costs and restricted access to outside facilities. Due to the large number of studies concentrating on 360-degree video as a supporting solution, this project has taken the initiative to investigate the use of 360-degree video as a learning aid, recognising the importance of offering supporting solutions for student learning. As a result, the goal of this project is to develop and evaluate an interactive 360-degree video for the Biomedical Instrumentation course based on the ADDIE instructional model to aid in students' learning. In order to create instructional tools that achieve the optimal educational goal among diploma students of Electronics Engineering (Medical) in Sultan Salahuddin Abdul Aziz Shah Polytechnic, this study modified three learning models and used the ADDIE instructional model. 30 students took part in the evaluation phase by completing the System Usability Scale (SUS) questionnaire to rate the usability of the interactive 360-degree video. Based on the study's overall findings, the majority of students gave the developed interactive 360-degree video system good scores for usability, well-integrated features, and fast learning with the use of an interaction interface. Overall, the findings indicated that the development process of an interactive 360-degree video system was a success, and that it is easily integrated and usable as a digital educational tool for teaching and learning

    Aplikasi Augmented Realiti bagi Memperkenalkan Nama-Nama Haiwan dalam Subjek Bahasa Kadazandusun

    Get PDF
    Kajian ini adalah mengenai satu Aplikasi Augmented Realiti, dimana ia menjurus kepada memperkenalkan nama-nama haiwan dalam subjek Bahasa Kadazandusun untuk murid Tahun. Selain itu, aplikasi ini dibangunkan sebagai BBM bagi subjek BKD di sekolah rendah, dimana subjek ini masih baru diperkenalkan dan memerlukan BBM yang berbentuk teknologi dalam PDP untuk memastikan pembelajaran lebih bermakna. Objektif utama pembangunan projek ini adalah untuk membangunkan satu aplikasi yang membolehkan murid mengenali nama-nama haiwan dalam Bahasa Kadazandusun secara nyata melalui aplikasi Augmented Realiti. Keadah yang saya gunakan untuk membangunkan aplikasi ini adalah, kaedah ADDIE yang terdiri daripada fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan fasa penilaian. Aplikasi ini dibangunkan dengan menggunakan beberapa perisian iaitu, perisian unity 3D, perisian JSK, dan perisian SDK. Pengkaji menggunakan borang soal selidik sebagai instrumen utama kajian untuk mendapatkan maklumat penting daripada respondon untuk dianalisis. Kesimpulannya, aplikasi Augmented Realiti adalah salah satu alat bantu mengajar kepada para guru agar pembelajaran di dalam kelas lebih menarik perhatian murid. Augmented Realiti Application For Introducing Animal Names in Kadazandusun Language Primary School Abstract: This research is about Augmented Reality application, where it leads to introducing animal names in Kadazandusun language subject in primary school year 1. More than that, the application was develop as teaching aids in primary school, where the Kadazandusun language subject newly introduced and need teaching more meaningful. The main objective to this application development is allows students to recognize the Kadazandusun language in real time through Augmented Reality application. The method that I was used to develop the application is, ADDIE method which consists of analysis phase, design phase, development phase, implementation phase and assessment phase. The application was develop using some software, unity 3D software, JSK software and SDK software. The researcher used a questionnaire as the main instrument of the study to option important information from respondents for analysis. In conclusion, Augmented Reality application is one of the teaching aids for teachers so that learning in the classroom is more attractive to students. Keywords: ADDIE, Augmented Reality, Teaching and Learning Aids

    Computer-Assisted Teaching and Learning of Electronic Circuit on Student’s Motivation, Achievement and Cognitive Load

    Get PDF
    This paper aims to see the effectiveness of computerized simulation with electronic circuits on students' motivation, achievement and cognitive load. This study uses mechanical electronic circuit simulation as a teaching aid and facilitator for students studying Design and Technology subjects. The objective of this study is to evaluate the effect of using simulation on students' motivation, achievement and cognitive load. This study is also to discuss the development of Simulation and laboratory worksheets for LiveWire software that will be developed for the Design & Technology subject for second-year students at the high school level. The method presented using LiveWire is a systematic work step in exploring the use of simulation for electronic circuits. This electronic circuit simulation is able to give students the ability to read, interpret and transfer wiring circuits to schematic circuits. This LiveWire simulation is also suitable and able to improve the construction of meaningful knowledge for students. Assessment is done through post-tests, Instructional Material Motivation Scale (IMMS) questions and the NASA Task Load Index cognitive load test. The results of this study show that electronic circuit simulation has a positive effect on students' motivation, achievement and cognitive load

    311

    full texts

    331

    metadata records
    Updated in last 30 days.
    Lamintang Online Journal (Lamintang Publisher) is based in Indonesia
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇